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authorKenneth Graunke <[email protected]>2016-12-17 19:47:38 -0800
committerKenneth Graunke <[email protected]>2016-12-19 11:33:40 -0800
commit78a391ed8311fc5215347f8775bf0aa29568b78d (patch)
treef63719ece1ba92b271dfb77c029a717cefcef730 /src/egl
parent52098fada7e965479490045684b9897c623f5f76 (diff)
mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.
GetFloat of integer valued things is supposed to perform a simple int -> float conversion. INT_TO_FLOAT is not that. Instead, it converts [-2147483648, 2147483647] to a normalized [-1.0, 1.0] float. This is only used for COMPRESSED_TEXTURE_FORMATS, which nobody in their right mind would try and access via glGetFloat(), but we may as well fix it. Found by inspection. v2: Gotta catch 'em all (fix another case of this caught by Ilia) Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
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