diff options
author | Dave Airlie <[email protected]> | 2017-08-14 07:01:54 +0100 |
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committer | Dave Airlie <[email protected]> | 2017-08-15 01:35:58 +0100 |
commit | e0edfadec81516186b3bf64bcca48f5a7683dee2 (patch) | |
tree | 87341fa2c2897ad3148a6b3b14bc7ffc3fdc00ad /src/egl | |
parent | de0e62e1065e2d9172acf3ab7c70bba0160125c8 (diff) |
radeonsi: initialise imported surface to 0.
For memobj imports we weren't setting the surface to 0, which
meant sometimes we'd end up with tile_swizzle garbage, which
would corrupt rendering.
This seems to fix the image corruption on the imported memory
objects in vrdashboard for me.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions