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authorDave Airlie <[email protected]>2017-08-14 07:01:54 +0100
committerDave Airlie <[email protected]>2017-08-15 01:35:58 +0100
commite0edfadec81516186b3bf64bcca48f5a7683dee2 (patch)
tree87341fa2c2897ad3148a6b3b14bc7ffc3fdc00ad /src/egl
parentde0e62e1065e2d9172acf3ab7c70bba0160125c8 (diff)
radeonsi: initialise imported surface to 0.
For memobj imports we weren't setting the surface to 0, which meant sometimes we'd end up with tile_swizzle garbage, which would corrupt rendering. This seems to fix the image corruption on the imported memory objects in vrdashboard for me. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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