diff options
author | Nicolas Boichat <[email protected]> | 2016-08-11 16:43:32 +0800 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2016-08-16 17:30:35 +0900 |
commit | 78e3cea4197802253401766fc44362786898e024 (patch) | |
tree | 0502f527e137747b4dad52cdf3f2249fdcf8fd3e /src/egl | |
parent | 09dff7ae2e179d5a3490481762c6bd3d50430c9f (diff) |
egl/dri2: dri2_make_current: Release previous context's display
eglMakeCurrent can also be used to change the active display. In that
case, we need to decrement ref_count of the previous display (possibly
destroying it), and increment it on the next display.
Also, old_dsurf/old_rsurf cannot be non-NULL if old_ctx is NULL, so
we only need to test if old_ctx is non-NULL.
v2: Save the old display before destroying the context.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97214
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <[email protected]>
Reported-by: Alexandr Zelinsky <[email protected]>
Tested-by: Alexandr Zelinsky <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
Signed-off-by: Nicolas Boichat <[email protected]>
Diffstat (limited to 'src/egl')
-rw-r--r-- | src/egl/drivers/dri2/egl_dri2.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c index 3205a360ca1..3e3d1c8d03d 100644 --- a/src/egl/drivers/dri2/egl_dri2.c +++ b/src/egl/drivers/dri2/egl_dri2.c @@ -1280,13 +1280,14 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf, drv->API.DestroySurface(drv, disp, old_dsurf); if (old_rsurf) drv->API.DestroySurface(drv, disp, old_rsurf); - if (old_ctx) - drv->API.DestroyContext(drv, disp, old_ctx); if (!unbind) dri2_dpy->ref_count++; - if (old_dsurf || old_rsurf || old_ctx) - dri2_display_release(disp); + if (old_ctx) { + EGLDisplay old_disp = _eglGetDisplayHandle(old_ctx->Resource.Display); + drv->API.DestroyContext(drv, disp, old_ctx); + dri2_display_release(old_disp); + } return EGL_TRUE; } else { |