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author | Jason Ekstrand <[email protected]> | 2017-10-03 15:23:07 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2018-03-07 12:13:47 -0800 |
commit | dfe18be09e38c6c534474f3b666a1a57755c7731 (patch) | |
tree | edffcf060107290246c78a37f01778218def7b07 /src/egl | |
parent | ff9db1a4cc0eefece2d0485a169b2a289b2ff6ef (diff) |
anv: Implement vkCmdDispatchBase
This is part of the device groups extension/feature but it's a decent
chunk of work in its own right so it's worth breaking into its own
patch. The mechanism we use is fairly straightforward: we just push the
base work group id into the shader and add it to the work group id we
get from dispatch.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions