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author | Jason Ekstrand <[email protected]> | 2017-10-02 20:25:11 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-11-07 10:37:52 -0800 |
commit | 25f7453c9e6dc7c947b936bdac86680c332362bf (patch) | |
tree | 41050696699415b1c47035ee3ee6a7f8b1f6c31d /src/egl | |
parent | c4c8cba7059bdfa6f9e3924d2b5d9e2633147e58 (diff) |
intel/fs: Mark 64-bit values as being contiguous
This isn't often a problem , when we're in a compute shader, we must
push the thread local ID so we decrement the amount of available push
space by 1 and it's no longer even and 64-bit data can, in theory, span
it. By marking those uniforms contiguous, we ensure that they never get
split in half between push and pull constants.
Reviewed-by: Iago Toral Quiroga <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions