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author | Neil Roberts <[email protected]> | 2015-05-08 17:35:18 +0100 |
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committer | Neil Roberts <[email protected]> | 2015-05-11 12:09:20 +0100 |
commit | bfdae9149e00bd5c2521db3e75669ae043eed5cc (patch) | |
tree | 2ba0c91e864508910419efdf259fa0aa34980615 /src/egl | |
parent | abf3fefa1aa734844e0ca8e95e8c3a501909aa33 (diff) |
i965/fs: Disable opt_sampler_eot for textureGather
The opt_sampler_eot optimisation seems to break when the last
instruction is SHADER_OPCODE_TG4. A bunch of Piglit tests end up doing
this so it causes a lot of regressions. I can't find any documentation
or known workarounds to indicate that this is expected behaviour, but
considering that this is probably a pretty unlikely situation in a
real use case we might as well disable it in order to avoid the
regressions. In total this fixes 451 tests.
Reviewed-by: Ben Widawsky <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions