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authorKenneth Graunke <[email protected]>2016-01-13 20:33:16 -0800
committerKenneth Graunke <[email protected]>2016-02-09 17:01:45 -0800
commit67c5d00273ca248d681bc73e81a53a8c45741991 (patch)
tree7a2e4bc95ce83bee26aca2ae0585516bb6418ebd /src/egl
parentd56ae2d1605fc1b5a3fdf5aba9aefc3c7692a4ba (diff)
i965/vec4/gs: Stop munging the ATTR containing gl_PointSize.
gl_PointSize is delivered in the .w component of the VUE header, while the language expects it to be a float (and thus in the .x component). Previously, we emitted MOVs to copy it over to the .x component. But this is silly - we can just use a .wwww swizzle and access it without copying anything or clobbering the value stored at .x (which admittedly is useless). Removes the last use of ATTR destinations. v2: Use BRW_SWIZZLE_WWWW, not SWIZZLE_WWWW (caught by GCC). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
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