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author | Eric Anholt <[email protected]> | 2012-12-10 09:21:34 -0800 |
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committer | Eric Anholt <[email protected]> | 2012-12-14 15:05:10 -0800 |
commit | 338b5f887d462bbe7ef58a233cd00619e43415f0 (patch) | |
tree | 34b79106a30098261fd83a9e0f6eb37627e7689d /src/egl | |
parent | ca7e891e8aceaf1adb4c9ae776916fa3636747ee (diff) |
i965: Adjust the split between shader_time_end() and shader_time_write().
I'm about to emit other kinds of writes besides time deltas, and it
turns out with the frequency of resets, we couldn't really use the old
time delta write() function more than once in a shader.
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions