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authorKenneth Graunke <[email protected]>2012-06-16 13:50:03 -0700
committerKenneth Graunke <[email protected]>2012-07-12 14:17:44 -0700
commitfe911c1d433c6fddc8f1e1226286b26d635d6ad4 (patch)
treee0480dd097cec6d1e4142cab93877c7b126d9b4c /src/egl
parent86e401b771ce4a6f9a728f76c5061c339f012d0a (diff)
i965: Move loop over texture units into brw_populate_sampler_prog_key.
The whole reason I avoided this was because it might operate on a brw_vertex_program or a brw_fragment_program. However, that isn't a problem: all we need is the gl_program base type. This avoids awkwardly passing the loop counter 'i' as a parameter, simplifies both callers, and also plumbs prog in place for future use. Signed-off-by: Kenneth Graunke <[email protected]>
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