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author | Ilia Mirkin <[email protected]> | 2015-07-28 02:37:51 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-07-28 02:38:43 -0400 |
commit | 313940b03cf7c857143b9e3ec0ab969ce4472c83 (patch) | |
tree | fbfa715558f453f7b4914e2687681d7f57e648e8 /src/egl | |
parent | ab63610a3603ae1e40a36d238b5938621bb9e8cc (diff) |
nvc0/ir: trim out barrier sync for non-compute shaders
It seems like they're never necessary, and actively cause harm. This
fixes some of the barrier-related piglits.
Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions