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author | Jason Ekstrand <[email protected]> | 2015-10-02 18:31:17 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-02 21:21:20 -0700 |
commit | 443d3bf3408984b11f99c1077d167d8331609007 (patch) | |
tree | a9f74a4f152cdc96c2793952080cf24acd7a7667 /src/egl | |
parent | 1e3c1b107e075b210998998423901092b8fcd79b (diff) |
i965/wm: Make compute_barycentric_interp_modes take a nir_shader and a devinfo
Now that everything comes in through NIR, we can pick this directly out of
the shader source and don't need to reference the gl_fragment_program.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions