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authorBrian Paul <[email protected]>2008-09-01 13:08:12 -0600
committerBrian Paul <[email protected]>2008-09-01 13:10:53 -0600
commitb36f90657370296b45c27d33d60c89fa31dc1d76 (patch)
treed9a4c9464ba08395b9c8fa4754477227b3b589c9 /src/egl
parent038d53cbdb9e504388141c25859bce12f7e8f87e (diff)
egl: additional error checking in _eglBind/ReleaseTexImage()
Diffstat (limited to 'src/egl')
-rw-r--r--src/egl/main/eglsurface.c75
-rw-r--r--src/egl/main/eglsurface.h1
2 files changed, 64 insertions, 12 deletions
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
index 3777049ca6d..6905acac50b 100644
--- a/src/egl/main/eglsurface.c
+++ b/src/egl/main/eglsurface.c
@@ -61,6 +61,12 @@ _eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
return EGL_FALSE;
}
+ if ((GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE) & type) == 0) {
+ /* The config can't be used to create a surface of this type */
+ _eglError(EGL_BAD_CONFIG, func);
+ return EGL_FALSE;
+ }
+
/*
* Parse attribute list. Different kinds of surfaces support different
* attributes.
@@ -277,12 +283,7 @@ _eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
/* Basically just do error checking here. Drivers have to do the
* actual buffer swap.
*/
- _EGLContext *context = _eglGetCurrentContext();
_EGLSurface *surface = _eglLookupSurface(draw);
- if (context && context->DrawSurface != surface) {
- _eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
- return EGL_FALSE;
- }
if (surface == NULL) {
_eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
return EGL_FALSE;
@@ -484,7 +485,8 @@ _eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
* Default fallback routine - drivers might override this.
*/
EGLBoolean
-_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint value)
+_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint attribute, EGLint value)
{
_EGLSurface *surface = _eglLookupSurface(surf);
@@ -506,18 +508,67 @@ _eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attri
EGLBoolean
-_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint buffer)
{
- /* XXX unfinished */
- return EGL_FALSE;
+ /* Just do basic error checking and return success/fail.
+ * Drivers must implement the real stuff.
+ */
+ _EGLSurface *surface = _eglLookupSurface(surf);
+
+ if (!surface || surface->Type != EGL_PBUFFER_BIT) {
+ _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (surface->TextureFormat == EGL_NO_TEXTURE) {
+ _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER) {
+ _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ surface->BoundToTexture = EGL_TRUE;
+
+ return EGL_TRUE;
}
EGLBoolean
-_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint buffer)
{
- /* XXX unfinished */
- return EGL_FALSE;
+ /* Just do basic error checking and return success/fail.
+ * Drivers must implement the real stuff.
+ */
+ _EGLSurface *surface = _eglLookupSurface(surf);
+
+ if (!surface || surface->Type != EGL_PBUFFER_BIT) {
+ _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (surface->TextureFormat == EGL_NO_TEXTURE) {
+ _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER) {
+ _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (!surface->BoundToTexture) {
+ _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ surface->BoundToTexture = EGL_FALSE;
+
+ return EGL_TRUE;
}
diff --git a/src/egl/main/eglsurface.h b/src/egl/main/eglsurface.h
index df1e70122e2..50f965b5cb7 100644
--- a/src/egl/main/eglsurface.h
+++ b/src/egl/main/eglsurface.h
@@ -16,6 +16,7 @@ struct _egl_surface
/* May need reference counting here */
EGLBoolean IsBound;
EGLBoolean DeletePending;
+ EGLBoolean BoundToTexture;
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
EGLint Width, Height;