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author | Marek Olšák <[email protected]> | 2013-12-07 17:57:10 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-12-14 17:42:08 +0100 |
commit | 9ebb9a3c8e0d93bae2408daae3cb8b1045e0a473 (patch) | |
tree | 94347b254b2447e1501d94fd1b4f3dd132078a1d /src/egl | |
parent | 5a609fbcb5459fc5cac2e0361a405ea4b884325f (diff) |
radeonsi: use shader-based MSAA resolving when hw-based one cannot be used
This fixes MSAA resolving for 32-bit integer colorbuffers, which isn't
implemented by the hardware.
It also fixes VM protection faults when resolving MSAA 2D array textures.
This may be a CB bug, because shader-based resolving works fine.
It may also be faster for upside-down and scaled blits.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions