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author | Marek Olšák <[email protected]> | 2013-12-12 18:09:08 +0100 |
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committer | Marek Olšák <[email protected]> | 2013-12-14 17:42:08 +0100 |
commit | 696229523d919de15ebc25d0f475bf56d7dad4a9 (patch) | |
tree | 640fc3ea09f595d61574fdd43e0a6f7ceab2b834 /src/egl | |
parent | 9ebb9a3c8e0d93bae2408daae3cb8b1045e0a473 (diff) |
r600g: use shader-based MSAA resolving when hw-based one cannot be used
This fixes some MSAA integer tests.
Diffstat (limited to 'src/egl')
0 files changed, 0 insertions, 0 deletions