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authorMarek Olšák <[email protected]>2013-12-07 17:32:22 +0100
committerMarek Olšák <[email protected]>2013-12-14 17:42:08 +0100
commit5a609fbcb5459fc5cac2e0361a405ea4b884325f (patch)
tree74c1272c1d20eb4b45fc197a99e67cfe48a6f89c /src/egl
parentfc21098a95c8f7d0aadbfcc90cb2e9e78d1e2ef3 (diff)
gallium/u_blitter: implement shader-based MSAA resolve with bilinear filtering
For scaled resolve. The filter is only good for magnification. If somebody has an idea how to implement a good filter for minification, I'm all ears. I'd have to use derivatives probably. Reviewed-by: Brian Paul <[email protected]>
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