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authorTapani Pälli <[email protected]>2015-03-23 09:12:35 +0200
committerTapani Pälli <[email protected]>2015-03-23 11:18:39 +0200
commit3cf99701ba6c9e56c9126fdbb74107a31ffcbcfb (patch)
tree3c35d11919a63bde80a63ad7870ab99f470efc67 /src/egl/wayland
parenta6d4a108d27f2b635748c583fe0507f04b3b493e (diff)
glsl: fix names in lower_constant_arrays_to_uniforms
Patch changes lowering pass to use unique name for each uniform so that arrays from different stages cannot end up having same name. v2: instead of global counter, use pointer to achieve unique name (Kenneth Graunke) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89590 Reviewed-by: Chris Forbes <[email protected]> Cc: 10.5 10.4 <[email protected]>
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