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author | Rob Clark <[email protected]> | 2018-09-12 15:54:47 -0400 |
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committer | Rob Clark <[email protected]> | 2018-09-27 15:49:14 -0400 |
commit | 49d22c2dfcebb794a0bc7d481ac11f8817e214b6 (patch) | |
tree | 04e114fe5e437b53932c4d42725dd13bd8c23a02 /src/egl/meson.build | |
parent | 6530fcc4a7fe6fa0d67ebc33b213e4497f634169 (diff) |
freedreno/a6xx: fix shaders w/ >= 24 regs
Possibly these bits mean something else now. Blob always seems to use
FOUR_QUADS, and changing to TWO_QUADS seems to cause different threads
to overlap registers.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/egl/meson.build')
0 files changed, 0 insertions, 0 deletions