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authorRob Clark <[email protected]>2018-09-12 15:54:47 -0400
committerRob Clark <[email protected]>2018-09-27 15:49:14 -0400
commit49d22c2dfcebb794a0bc7d481ac11f8817e214b6 (patch)
tree04e114fe5e437b53932c4d42725dd13bd8c23a02 /src/egl/meson.build
parent6530fcc4a7fe6fa0d67ebc33b213e4497f634169 (diff)
freedreno/a6xx: fix shaders w/ >= 24 regs
Possibly these bits mean something else now. Blob always seems to use FOUR_QUADS, and changing to TWO_QUADS seems to cause different threads to overlap registers. Signed-off-by: Rob Clark <[email protected]>
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