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author | Antia Puentes <[email protected]> | 2018-04-28 14:09:20 +0200 |
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committer | Antia Puentes <[email protected]> | 2018-05-02 11:23:34 +0200 |
commit | 0cbf29fa5592b7feba6a307d597915cc07be828c (patch) | |
tree | 6f7c343c7326b9ca9dedbc69cf1554d0f0da62ef /src/egl/meson.build | |
parent | 6ba9088d9c692bfdafdf354ee96f662166582a79 (diff) |
intel: emit is_indexed_draw in the same VE than gl_DrawID
The Vertex Elements are now:
* VE 1: <BaseVertex/firstvertex, BaseInstance, VertexID, InstanceID>
* VE 2: <DrawID, is-indexed-draw, 0, 0>
VE1 is it kept as it was before, VE2 additionally contains the new
system value.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/egl/meson.build')
0 files changed, 0 insertions, 0 deletions