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author | Eric Anholt <[email protected]> | 2019-04-29 15:38:24 -0700 |
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committer | Eric Anholt <[email protected]> | 2019-05-13 12:03:08 -0700 |
commit | 0c31fe9ee743f699bcabcb638ccc83e515f0d1bd (patch) | |
tree | 7a8e3fba596796d27e75bc40ba110c24a13c0dec /src/egl/meson.build | |
parent | f33cb272f0890f115c36fb96173123bc699b7b2c (diff) |
gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
The _LEVELS assumes that the max is always power of two. For V3D 4.2, we
can support up to 7680 non-power-of-two MSAA textures, which will let X11
support dual 4k displays on newer hardware.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/egl/meson.build')
0 files changed, 0 insertions, 0 deletions