diff options
author | Chia-I Wu <[email protected]> | 2011-01-30 04:52:31 +0800 |
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committer | Chia-I Wu <[email protected]> | 2011-01-30 04:55:08 +0800 |
commit | f36cba6cf3d51a3937d3bb429609d258399751a0 (patch) | |
tree | b80cc3759790e454846507a3076dd813af58d2b0 /src/egl/main | |
parent | b825e4955243b8ecb57e58afafd8b2286fdd4369 (diff) |
egl: Make the transition to built-in drivers more smooth.
When the user sets EGL_DRIVER to egl_dri2 (or egl_glx), make sure the
built-in driver is used. The user might leave the outdated egl_dri2.so
(or egl_glx.so) on the filesystem and we do not want to load it.
Diffstat (limited to 'src/egl/main')
-rw-r--r-- | src/egl/main/egldriver.c | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c index e133c220f5c..b75e8b6a2cb 100644 --- a/src/egl/main/egldriver.c +++ b/src/egl/main/egldriver.c @@ -437,6 +437,7 @@ _eglAddUserDriver(void) { const char *search_path = _eglGetSearchPath(); char *env; + size_t name_len = 0; env = getenv("EGL_DRIVER"); #if defined(_EGL_OS_UNIX) @@ -448,21 +449,39 @@ _eglAddUserDriver(void) env = NULL; } } + else if (env) { + char *suffix = strchr(env, '.'); + name_len = (suffix) ? suffix - env : strlen(env); + } +#else + if (env) + name_len = strlen(env); #endif /* _EGL_OS_UNIX */ - if (env) { + + /* + * Try built-in drivers first if we know the driver name. This makes sure + * we do not load the outdated external driver that is still on the + * filesystem. + */ + if (name_len) { _EGLModule *mod; EGLint i; - /* env can be a path */ - _eglPreloadForEach(search_path, _eglLoaderFile, (void *) env); - /* or the name of a built-in driver */ for (i = 0; _eglBuiltInDrivers[i].name; i++) { - if (!strcmp(_eglBuiltInDrivers[i].name, env)) { + if (strlen(_eglBuiltInDrivers[i].name) == name_len && + !strncmp(_eglBuiltInDrivers[i].name, env, name_len)) { mod = _eglAddModule(env); if (mod) mod->BuiltIn = _eglBuiltInDrivers[i].main; + + return EGL_TRUE; } } + } + + /* otherwise, treat env as a path */ + if (env) { + _eglPreloadForEach(search_path, _eglLoaderFile, (void *) env); return EGL_TRUE; } |