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author | Roland Scheidegger <[email protected]> | 2016-10-12 00:00:28 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2016-10-12 15:05:44 +0200 |
commit | 7e86b2ddae32fc86fc684a0dcf32a87a0d795267 (patch) | |
tree | 23f168ff04f5b73cb925bae80a075139498e4568 /src/egl/main/eglsync.c | |
parent | cfbf956dfd0ea093135cd4864bf3b5b7508a54b6 (diff) |
draw: initialize shader inputs
This should make the code more robust if a shader tries to use inputs which
aren't defined by the vertex element layout (which usually shouldn't happen).
No piglit change.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/egl/main/eglsync.c')
0 files changed, 0 insertions, 0 deletions