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authorRoland Scheidegger <[email protected]>2016-10-12 00:00:28 +0200
committerRoland Scheidegger <[email protected]>2016-10-12 15:05:44 +0200
commit7e86b2ddae32fc86fc684a0dcf32a87a0d795267 (patch)
tree23f168ff04f5b73cb925bae80a075139498e4568 /src/egl/main/eglsync.c
parentcfbf956dfd0ea093135cd4864bf3b5b7508a54b6 (diff)
draw: initialize shader inputs
This should make the code more robust if a shader tries to use inputs which aren't defined by the vertex element layout (which usually shouldn't happen). No piglit change. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/egl/main/eglsync.c')
0 files changed, 0 insertions, 0 deletions