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author | Thomas Hellstrom <[email protected]> | 2014-06-13 09:46:54 +0200 |
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committer | Thomas Hellstrom <[email protected]> | 2014-07-03 22:26:00 +0200 |
commit | 556a415033223108eb5706364604b3400f497c58 (patch) | |
tree | 10e17010700d7a538dd1989f5dad465c8e973e65 /src/egl/main/eglstring.c | |
parent | 824197efd526dec5623b37f2c6078c212c81eb2b (diff) |
svga: Don't unnecessarily reemit BindGBShader commands v2
The Linux winsys can no longer relocate shader code, so avoid
reemitting BindGBShader commands. They are costly.
v2: Correctly handle errors from SVGA3D_BindGBShader()
Reported-by: Michael Banack <[email protected]>
Signed-off-by: Thomas Hellstrom <[email protected]>
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Diffstat (limited to 'src/egl/main/eglstring.c')
0 files changed, 0 insertions, 0 deletions