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authorThomas Hellstrom <[email protected]>2014-06-13 09:46:54 +0200
committerThomas Hellstrom <[email protected]>2014-07-03 22:26:00 +0200
commit556a415033223108eb5706364604b3400f497c58 (patch)
tree10e17010700d7a538dd1989f5dad465c8e973e65 /src/egl/main/eglstring.c
parent824197efd526dec5623b37f2c6078c212c81eb2b (diff)
svga: Don't unnecessarily reemit BindGBShader commands v2
The Linux winsys can no longer relocate shader code, so avoid reemitting BindGBShader commands. They are costly. v2: Correctly handle errors from SVGA3D_BindGBShader() Reported-by: Michael Banack <[email protected]> Signed-off-by: Thomas Hellstrom <[email protected]> Tested-by: Brian Paul <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
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