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authorChia-I Wu <[email protected]>2010-10-23 02:52:14 +0800
committerChia-I Wu <[email protected]>2010-10-23 11:20:41 +0800
commite32ac5b8a963202dcdfb91354f77979765083000 (patch)
tree4814ea72fe3cda7306a88922f5ffe1810d4811b2 /src/egl/main/eglscreen.c
parent37213ceacc2d7b309de7641da501282f8f24c8c2 (diff)
egl: Fix _eglModeLookup.
Internally a mode belongs to a screen. But functions like eglGetModeAttribMESA treat a mode as a display resource: a mode can be looked up without a screen. Considering how KMS works, it is better to stick to the current implementation. To properly support looking up a mode without a screen, this commit assigns each mode (of all screens) a unique ID.
Diffstat (limited to 'src/egl/main/eglscreen.c')
-rw-r--r--src/egl/main/eglscreen.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/egl/main/eglscreen.c b/src/egl/main/eglscreen.c
index 0bbead84769..fc3ab322ab0 100644
--- a/src/egl/main/eglscreen.c
+++ b/src/egl/main/eglscreen.c
@@ -42,7 +42,8 @@ _eglAllocScreenHandle(void)
EGLScreenMESA s;
_eglLockMutex(&_eglNextScreenHandleMutex);
- s = _eglNextScreenHandle++;
+ s = _eglNextScreenHandle;
+ _eglNextScreenHandle += _EGL_SCREEN_MAX_MODES;
_eglUnlockMutex(&_eglNextScreenHandleMutex);
return s;
@@ -53,12 +54,19 @@ _eglAllocScreenHandle(void)
* Initialize an _EGLScreen object to default values.
*/
void
-_eglInitScreen(_EGLScreen *screen, _EGLDisplay *dpy)
+_eglInitScreen(_EGLScreen *screen, _EGLDisplay *dpy, EGLint num_modes)
{
memset(screen, 0, sizeof(_EGLScreen));
+
screen->Display = dpy;
+ screen->NumModes = num_modes;
screen->StepX = 1;
screen->StepY = 1;
+
+ if (num_modes > _EGL_SCREEN_MAX_MODES)
+ num_modes = _EGL_SCREEN_MAX_MODES;
+ screen->Modes = (_EGLMode *) calloc(num_modes, sizeof(*screen->Modes));
+ screen->NumModes = (screen->Modes) ? num_modes : 0;
}
@@ -70,6 +78,7 @@ EGLScreenMESA
_eglLinkScreen(_EGLScreen *screen)
{
_EGLDisplay *display;
+ EGLint i;
assert(screen && screen->Display);
display = screen->Display;
@@ -79,7 +88,11 @@ _eglLinkScreen(_EGLScreen *screen)
if (!display->Screens)
return (EGLScreenMESA) 0;
}
+
screen->Handle = _eglAllocScreenHandle();
+ for (i = 0; i < screen->NumModes; i++)
+ screen->Modes[i].Handle = screen->Handle + i;
+
_eglAppendArray(display->Screens, (void *) screen);
return screen->Handle;