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authorEric Anholt <[email protected]>2010-07-26 17:47:59 -0700
committerEric Anholt <[email protected]>2010-07-26 17:53:27 -0700
commitafe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch)
tree78621707e71154c0b388b0baacffc26432b7e992 /src/egl/main/eglmode.c
parentd64343f1ae84979bd154475badf11af8a9bfc2eb (diff)
parent5403ca79b225605c79f49866a6497c97da53be3b (diff)
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
Diffstat (limited to 'src/egl/main/eglmode.c')
-rw-r--r--src/egl/main/eglmode.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/egl/main/eglmode.c b/src/egl/main/eglmode.c
index 66446c0495d..859e9318b4a 100644
--- a/src/egl/main/eglmode.c
+++ b/src/egl/main/eglmode.c
@@ -22,9 +22,12 @@ _eglLookupMode(EGLModeMESA mode, _EGLDisplay *disp)
{
EGLint scrnum;
+ if (!disp->Screens)
+ return NULL;
+
/* loop over all screens on the display */
- for (scrnum = 0; scrnum < disp->NumScreens; scrnum++) {
- const _EGLScreen *scrn = disp->Screens[scrnum];
+ for (scrnum = 0; scrnum < disp->Screens->Size; scrnum++) {
+ const _EGLScreen *scrn = disp->Screens->Elements[scrnum];
EGLint i;
/* search list of modes for handle */
for (i = 0; i < scrn->NumModes; i++) {