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authorRob Clark <[email protected]>2015-10-08 18:19:00 -0400
committerRob Clark <[email protected]>2015-10-09 15:03:28 -0400
commitc9b982b72d443b138cfbded2f40350771c0bb321 (patch)
tree77a24951da52105423bc6001a1dc5b75b6ee0485 /src/egl/main/egllog.c
parent7e441bf025cf8c5d088430d546acb4c0ed58d27b (diff)
glsl: move shader_enums into nir
First step towards inverting the dependency between glsl and nir (so nir can be used without glsl). Also solves this issue with 'make distclean' Making distclean in mesa make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop. make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' Makefile:684: recipe for target 'distclean-recursive' failed make[1]: *** [distclean-recursive] Error 1 make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src' Makefile:615: recipe for target 'distclean-recursive' failed make: *** [distclean-recursive] Error 1 Reported-by: Andy Furniss <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/egl/main/egllog.c')
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