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author | Alyssa Rosenzweig <[email protected]> | 2019-06-24 10:35:03 -0700 |
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committer | Alyssa Rosenzweig <[email protected]> | 2019-06-25 13:39:17 -0700 |
commit | 6729912a4bba88e6d0af8560bc9de692d044c906 (patch) | |
tree | 5fcf9a16edda08917f9aa84586ba9091641c7772 /src/egl/main/egllog.c | |
parent | 17adcfc0085fda75ea7b837cb7830d04a5a3764d (diff) |
panfrost/midgard: Fixup NIR texture op
In a vertex shader, a tex op should map to txl, as there *must* be a LOD
given to the hardware (implicitly or explicitly).
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Diffstat (limited to 'src/egl/main/egllog.c')
0 files changed, 0 insertions, 0 deletions