diff options
author | Darren Salt <[email protected]> | 2017-10-15 23:22:21 +0100 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-10-19 03:28:34 +0200 |
commit | 80c20b29d8f1957da3e81052cb8ab88584b97e6d (patch) | |
tree | 2d2db1401eb73cb476a634e69785ea4d10614fdd /src/egl/main/egllog.c | |
parent | 535aa43df0c32828e12714faf5cf6e30a4c28402 (diff) |
drirc: Enable glthread for more games (Saints Row 4 & Gat out of Hell).
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/egl/main/egllog.c')
0 files changed, 0 insertions, 0 deletions