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authorIago Toral Quiroga <[email protected]>2016-03-09 11:48:25 +0100
committerIago Toral Quiroga <[email protected]>2016-03-10 08:48:53 +0100
commit3e3de9ec0a2c5d6ffac65a4b66022b3e41d7b019 (patch)
treeabafd8f614f88606d436a8d1ed587d9a45f223b8 /src/egl/main/eglfallbacks.c
parentd46feee697671a0815dc8dac4ffb70d1e9142bc2 (diff)
glsl: report correct number of allowed vertex inputs and fragment outputs
Before we would always report 16 for both and we would only fail if either one exceeded 16. Now we fail if the maximum for each is exceeded, even if it is smaller than 16 and we report the correct maximum. Also, expand the size of to_assign[] to 32. There is code at the top of the function handling max_index up to 32, so this just makes the code more consistent. Reviewed-by: Timothy Arceri <[email protected]>
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