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authorChia-I Wu <[email protected]>2011-09-20 14:01:26 +0800
committerChia-I Wu <[email protected]>2011-09-20 17:44:15 +0800
commit5eca41665bbd6deb5ffff011e47ff0cec41916da (patch)
treef136471780d9a1a54ec5d2e6bf706c1df5f4e474 /src/egl/main/egldisplay.h
parentfb4ceb9638cbedc09446e3c21c15d9dfd72b7a6d (diff)
egl: add null platform
The null platform has no window or pixmap surface (but pbuffer surface). And the only valid display is EGL_DEFAULT_DISPLAY. It is useful for offscreen rendering. It works everywhere becase no window system is required.
Diffstat (limited to 'src/egl/main/egldisplay.h')
-rw-r--r--src/egl/main/egldisplay.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/egl/main/egldisplay.h b/src/egl/main/egldisplay.h
index cddea803c24..67a2e244e20 100644
--- a/src/egl/main/egldisplay.h
+++ b/src/egl/main/egldisplay.h
@@ -44,6 +44,7 @@ enum _egl_platform_type {
_EGL_PLATFORM_WAYLAND,
_EGL_PLATFORM_DRM,
_EGL_PLATFORM_FBDEV,
+ _EGL_PLATFORM_NULL,
_EGL_PLATFORM_ANDROID,
_EGL_NUM_PLATFORMS,