diff options
author | Chia-I Wu <[email protected]> | 2010-06-17 23:45:41 +0800 |
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committer | Chia-I Wu <[email protected]> | 2010-06-29 17:16:19 +0800 |
commit | ea05299ce54ea0463626277907cab8e849884740 (patch) | |
tree | 427d55a566a49372dfe259bcdd6de3dabad900ad /src/egl/main/egldisplay.c | |
parent | f66a4e20c19d55005854bbee312947ec16e287e3 (diff) |
st/egl: One driver per hardware.
Merge multiple egl_<platform>_<pipe>.so into a single
egl_gallium_<pipe>.so. The environment variable EGL_PLATFORM is now
used to modify the return value of _eglGetNativePlatform.
Diffstat (limited to 'src/egl/main/egldisplay.c')
-rw-r--r-- | src/egl/main/egldisplay.c | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c index d666bdabe02..9980356c4aa 100644 --- a/src/egl/main/egldisplay.c +++ b/src/egl/main/egldisplay.c @@ -15,6 +15,62 @@ /** + * Return the native platform by parsing EGL_PLATFORM. + */ +static _EGLPlatformType +_eglGetNativePlatformFromEnv(void) +{ + /* map --with-egl-platforms names to platform types */ + static const struct { + _EGLPlatformType platform; + const char *name; + } egl_platforms[_EGL_NUM_PLATFORMS] = { + { _EGL_PLATFORM_WINDOWS, "gdi" }, + { _EGL_PLATFORM_X11, "x11" }, + { _EGL_PLATFORM_DRM, "kms" }, + { _EGL_PLATFORM_FBDEV, "fbdev" } + }; + _EGLPlatformType plat = _EGL_INVALID_PLATFORM; + const char *plat_name; + EGLint i; + + plat_name = getenv("EGL_PLATFORM"); + /* try deprecated env variable */ + if (!plat_name || !plat_name[0]) + plat_name = getenv("EGL_DISPLAY"); + if (!plat_name || !plat_name[0]) + return _EGL_INVALID_PLATFORM; + + for (i = 0; i < _EGL_NUM_PLATFORMS; i++) { + if (strcmp(egl_platforms[i].name, plat_name) == 0) { + plat = egl_platforms[i].platform; + break; + } + } + + return plat; +} + + +/** + * Return the native platform. It is the platform of the EGL native types. + */ +_EGLPlatformType +_eglGetNativePlatform(void) +{ + static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM; + + if (native_platform == _EGL_INVALID_PLATFORM) { + native_platform = _eglGetNativePlatformFromEnv(); + if (native_platform == _EGL_INVALID_PLATFORM) + native_platform = _EGL_NATIVE_PLATFORM; + } + + return native_platform; +} + + +/** * Finish display management. */ void |