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authorBenjamin Franzke <[email protected]>2011-08-09 14:23:18 +0200
committerBenjamin Franzke <[email protected]>2011-08-15 09:42:16 +0200
commit85fe9484945cb57ffd49df248b0e5057eba6af04 (patch)
treec41d0a8191d087b1b3c1d0d274929fb7f8b376a5 /src/egl/main/egldisplay.c
parentf5e757ea60d9abb848d98af01e1986be3e35e236 (diff)
egl: Native Display autodetection
EGL doesnt define howto manage different native platforms. So mesa has a builtime configurable default platform, whith non-standard envvar (EGL_PLATFORM) overwrites. This caused unneeded bugreports, when EGL_PLATFORM was forgotten. Detection is grouped into basic types of NativeDisplays (which itself needs to be detected). The final decision is based on characteristcs of these basic types: File Desciptor based platforms (fbdev): - fstat(2) to check for being a fd that belongs to a character device - check kernel subsystem (todo) Pointer to structuctures (x11, wayland, drm/gbm): - mincore(2) to check whether its valid pointer to some memory. - magic elements (e.g. pointers to exported symbols): o wayland display stores interface type pointer (first elm.) o gbm stores pointer to its constructor (first elm.) o x11 as a fallback (FIXME?) Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/egl/main/egldisplay.c')
-rw-r--r--src/egl/main/egldisplay.c100
1 files changed, 97 insertions, 3 deletions
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 60f31777272..2849dd96c64 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -43,6 +43,23 @@
#include "eglmutex.h"
#include "egllog.h"
+/* Includes for _eglNativePlatformDetectNativeDisplay */
+#ifdef HAVE_MINCORE
+#include <unistd.h>
+#include <sys/mman.h>
+#endif
+#ifdef HAVE_WAYLAND_PLATFORM
+#include <wayland-client.h>
+#endif
+#ifdef HAVE_DRM_PLATFORM
+#include <gbm.h>
+#endif
+#ifdef HAVE_FBDEV_PLATFORM
+#include <stdint.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#endif
+
/**
* Return the native platform by parsing EGL_PLATFORM.
@@ -84,17 +101,94 @@ _eglGetNativePlatformFromEnv(void)
/**
+ * Perform validity checks on a generic pointer.
+ */
+static EGLBoolean
+_eglPointerIsDereferencable(void *p)
+{
+#ifdef HAVE_MINCORE
+ uintptr_t addr = (uintptr_t) p;
+ unsigned char valid = 0;
+ const long page_size = getpagesize();
+
+ if (p == NULL)
+ return EGL_FALSE;
+
+ /* align addr to page_size */
+ addr &= ~(page_size - 1);
+
+ if (mincore((void *) addr, page_size, &valid) < 0) {
+ _eglLog(_EGL_DEBUG, "mincore failed: %m");
+ return EGL_FALSE;
+ }
+
+ return (valid & 0x01) == 0x01;
+#else
+ return p != NULL;
+#endif
+}
+
+
+/**
+ * Try detecting native platform with the help of native display characteristcs.
+ */
+static _EGLPlatformType
+_eglNativePlatformDetectNativeDisplay(EGLNativeDisplayType nativeDisplay)
+{
+#ifdef HAVE_FBDEV_PLATFORM
+ struct stat buf;
+#endif
+
+ if (nativeDisplay == EGL_DEFAULT_DISPLAY)
+ return _EGL_INVALID_PLATFORM;
+
+#ifdef HAVE_FBDEV_PLATFORM
+ /* fbdev is the only platform that can be a file descriptor. */
+ if (fstat((intptr_t) nativeDisplay, &buf) == 0 && S_ISCHR(buf.st_mode))
+ return _EGL_PLATFORM_FBDEV;
+#endif
+
+ if (_eglPointerIsDereferencable(nativeDisplay)) {
+ void *first_pointer = *(void **) nativeDisplay;
+
+#ifdef HAVE_WAYLAND_PLATFORM
+ /* wl_display is a wl_proxy, which is a wl_object.
+ * wl_object's first element points to the interfacetype. */
+ if (first_pointer == &wl_display_interface)
+ return _EGL_PLATFORM_WAYLAND;
+#endif
+
+#ifdef HAVE_DRM_PLATFORM
+ /* gbm has a pointer to its constructor as first element. */
+ if (first_pointer == gbm_create_device)
+ return _EGL_PLATFORM_DRM;
+#endif
+
+#ifdef HAVE_X11_PLATFORM
+ /* If not matched to any other platform, fallback to x11. */
+ return _EGL_PLATFORM_X11;
+#endif
+ }
+
+ return _EGL_INVALID_PLATFORM;
+}
+
+
+/**
* Return the native platform. It is the platform of the EGL native types.
*/
_EGLPlatformType
-_eglGetNativePlatform(void)
+_eglGetNativePlatform(EGLNativeDisplayType nativeDisplay)
{
static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
if (native_platform == _EGL_INVALID_PLATFORM) {
native_platform = _eglGetNativePlatformFromEnv();
- if (native_platform == _EGL_INVALID_PLATFORM)
- native_platform = _EGL_NATIVE_PLATFORM;
+ if (native_platform == _EGL_INVALID_PLATFORM) {
+ native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
+ if (native_platform == _EGL_INVALID_PLATFORM)
+ native_platform = _EGL_NATIVE_PLATFORM;
+ }
}
return native_platform;