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authorGrigori Goronzy <[email protected]>2017-07-09 03:27:12 +0200
committerGrigori Goronzy <[email protected]>2017-07-14 21:20:31 +0200
commit1ad24faa116d9f8fab78ad3b81ff6a3625016e50 (patch)
tree06af96c7d8194d1578cdafff489d6075d38260ae /src/egl/main/eglcontext.h
parent8036198c0f2ac76309b8a5ed447e49da26a1795f (diff)
mesa/marshal: add marshalling for glClearBuffer*
Add async marshalling/unmarshalling for all glClearBuffer variants. These entry points are commonly used in general and Alien Isolation specifically uses glClearBufferiv. Slightly reduces the number of thread synchronizations with glthread in that game. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/egl/main/eglcontext.h')
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