diff options
author | Rob Clark <[email protected]> | 2018-02-28 17:33:29 -0500 |
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committer | Rob Clark <[email protected]> | 2018-03-05 08:05:33 -0500 |
commit | 175d1b437263e5eab0e47378fbeca3dd71002cd0 (patch) | |
tree | 654c6e903192374e9621f4d04f0ac00eccc5837b /src/egl/main/eglcontext.c | |
parent | 9a62536108514434c22ec189ecf273eb09fc7d77 (diff) |
freedreno/ir3: fix fixing-up register footprint
It isn't just vertex shaders that need to fixup reg footprint for inputs
populated before shader starts.
This problem showed up with compute shaders. If you have (for example)
a localregid sysval, but only the .x component is used, the hw still
writes the .yz components, which could overflow into other threads
causing corruption. Showed up in cl cts 'basic/test_basic intmath_int'.
But in theory the same problem could crop up elsewhere.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/egl/main/eglcontext.c')
0 files changed, 0 insertions, 0 deletions