diff options
author | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
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committer | Keith Whitwell <[email protected]> | 2008-09-11 16:05:15 +0100 |
commit | 0397b2bb41b0f337af2949a15bcd7d0e7e8a7dc1 (patch) | |
tree | 732c93d74ed806942a13bf15575a61aa4f001253 /src/egl/main/eglconfigutil.c | |
parent | 80af50b35b5a4e8890e15b28940576f8a1ac1476 (diff) | |
parent | e6887a5752774c18cf527477fdd3e57e4893ff3b (diff) |
Merge branch 'gallium-0.1' into gallium-0.2
A first attempt at moving gallium onto a branch directly off master...
It will be interesting to see how much work this takes to get running.
Have resolved the conflicts semi-arbitarily, not compiled or tested.
Conflicts:
.gitignore
Makefile
configs/config.mgw
configs/darwin
configs/darwin-x86ppc
configs/default
configs/freebsd-dri
configs/linux-dri
configs/linux-dri-xcb
configs/linux-fbdev
configs/linux-static
configs/linux-x86-64-static
configs/linux-x86-static
doxygen/Makefile
include/GL/gl.h
progs/demos/Makefile
progs/demos/descrip.mms
progs/demos/texenv.c
progs/egl/.gitignore
progs/egl/Makefile
progs/glsl/.gitignore
progs/glsl/Makefile
progs/glsl/convolutions.c
progs/samples/Makefile.mgw
progs/tests/.gitignore
progs/trivial/.gitignore
progs/trivial/point-param.c
progs/trivial/tri.c
progs/xdemos/.gitignore
progs/xdemos/glthreads.c
src/egl/drivers/demo/Makefile
src/egl/drivers/dri/Makefile
src/egl/main/Makefile
src/glu/Makefile
src/glu/sgi/Makefile
src/glu/sgi/Makefile.mgw
src/glut/glx/Makefile.mgw
src/glut/os2/WarpWin.cpp
src/glut/os2/glut_cindex.cpp
src/glut/os2/glut_gamemode.cpp
src/glut/os2/glut_win.cpp
src/glut/os2/glut_winmisc.cpp
src/glut/os2/os2_glx.cpp
src/glut/os2/os2_menu.cpp
src/glut/os2/os2_winproc.cpp
src/glw/Makefile
src/glx/x11/dri_glx.c
src/glx/x11/glxext.c
src/mesa/Makefile
src/mesa/Makefile.mgw
src/mesa/descrip.mms
src/mesa/drivers/beos/Makefile
src/mesa/drivers/common/descrip.mms
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/directfb/Makefile
src/mesa/drivers/dri/Makefile.template
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_bufmgr.h
src/mesa/drivers/dri/common/dri_util.c
src/mesa/drivers/dri/common/extension_helper.h
src/mesa/drivers/dri/common/mmio.h
src/mesa/drivers/dri/common/utils.c
src/mesa/drivers/dri/common/utils.h
src/mesa/drivers/dri/glcore/Makefile
src/mesa/drivers/dri/i810/i810screen.c
src/mesa/drivers/dri/i915/intel_ioctl.c
src/mesa/drivers/dri/i915/intel_ioctl.h
src/mesa/drivers/dri/i915/intel_screen.c
src/mesa/drivers/dri/i915/server/i830_common.h
src/mesa/drivers/dri/i915/server/i830_dri.h
src/mesa/drivers/dri/i965/intel_screen.c
src/mesa/drivers/dri/i965/server/i830_common.h
src/mesa/drivers/dri/i965/server/i830_dri.h
src/mesa/drivers/dri/mach64/mach64_screen.c
src/mesa/drivers/dri/nouveau/nouveau_context.h
src/mesa/drivers/dri/nouveau/nouveau_fifo.c
src/mesa/drivers/dri/nouveau/nouveau_fifo.h
src/mesa/drivers/dri/nouveau/nouveau_screen.c
src/mesa/drivers/dri/nouveau/nouveau_screen.h
src/mesa/drivers/dri/r128/r128_tex.h
src/mesa/drivers/dri/savage/savageioctl.h
src/mesa/drivers/fbdev/Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/descrip.mms
src/mesa/drivers/x11/Makefile
src/mesa/drivers/x11/descrip.mms
src/mesa/drivers/x11/xm_dd.c
src/mesa/glapi/glapi.c
src/mesa/glapi/glthread.c
src/mesa/main/api_validate.c
src/mesa/main/attrib.c
src/mesa/main/bufferobj.c
src/mesa/main/bufferobj.h
src/mesa/main/buffers.c
src/mesa/main/config.h
src/mesa/main/context.c
src/mesa/main/descrip.mms
src/mesa/main/drawpix.c
src/mesa/main/enums.c
src/mesa/main/fbobject.c
src/mesa/main/glheader.h
src/mesa/main/imports.c
src/mesa/main/mipmap.c
src/mesa/main/mm.c
src/mesa/main/mm.h
src/mesa/main/mtypes.h
src/mesa/main/points.c
src/mesa/main/sources
src/mesa/main/state.c
src/mesa/main/texcompress_fxt1.c
src/mesa/main/texenvprogram.c
src/mesa/main/texobj.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/math/descrip.mms
src/mesa/shader/arbprogram.c
src/mesa/shader/descrip.mms
src/mesa/shader/prog_execute.c
src/mesa/shader/prog_statevars.c
src/mesa/shader/prog_statevars.h
src/mesa/shader/prog_uniform.c
src/mesa/shader/program.c
src/mesa/shader/program.h
src/mesa/shader/shader_api.c
src/mesa/shader/slang/descrip.mms
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/sources
src/mesa/swrast/descrip.mms
src/mesa/swrast/s_drawpix.c
src/mesa/swrast/s_fragprog.c
src/mesa/swrast/s_readpix.c
src/mesa/swrast/s_span.c
src/mesa/swrast_setup/descrip.mms
src/mesa/tnl/descrip.mms
src/mesa/tnl/t_context.h
src/mesa/tnl/t_vp_build.c
src/mesa/tnl/tnl.h
src/mesa/vbo/descrip.mms
src/mesa/vbo/vbo_context.c
src/mesa/vbo/vbo_exec_array.c
src/mesa/x86-64/xform4.S
src/mesa/x86/rtasm/x86sse.c
src/mesa/x86/rtasm/x86sse.h
windows/VC6/progs/glut/glut.dsp
windows/VC7/mesa/gdi/gdi.vcproj
windows/VC7/mesa/glu/glu.vcproj
windows/VC7/mesa/mesa.sln
windows/VC7/mesa/mesa/mesa.vcproj
windows/VC7/mesa/osmesa/osmesa.vcproj
windows/VC7/progs/glut/glut.vcproj
windows/VC8/mesa/gdi/gdi.vcproj
windows/VC8/mesa/glu/glu.vcproj
windows/VC8/mesa/mesa.sln
windows/VC8/mesa/mesa/mesa.vcproj
windows/VC8/progs/glut/glut.vcproj
Diffstat (limited to 'src/egl/main/eglconfigutil.c')
-rw-r--r-- | src/egl/main/eglconfigutil.c | 260 |
1 files changed, 260 insertions, 0 deletions
diff --git a/src/egl/main/eglconfigutil.c b/src/egl/main/eglconfigutil.c new file mode 100644 index 00000000000..db2ff1bfe8a --- /dev/null +++ b/src/egl/main/eglconfigutil.c @@ -0,0 +1,260 @@ +/** + * Extra utility functions related to EGL configs. + */ + + +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include "eglconfigutil.h" +#include "egllog.h" + + +/** + * Convert an _EGLConfig to a __GLcontextModes object. + * NOTE: This routine may be incomplete - we're only making sure that + * the fields needed by Mesa (for _mesa_create_context/framebuffer) are + * set correctly. + */ +void +_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode) +{ + memset(mode, 0, sizeof(*mode)); + + mode->rgbMode = GL_TRUE; /* no color index */ + mode->colorIndexMode = GL_FALSE; + mode->doubleBufferMode = GL_TRUE; /* always DB for now */ + mode->stereoMode = GL_FALSE; + + mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE); + mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE); + mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE); + mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE); + mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE); + + /* no rgba masks - fix? */ + + mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE); + mode->haveDepthBuffer = mode->depthBits > 0; + + mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE); + mode->haveStencilBuffer = mode->stencilBits > 0; + + /* no accum */ + + mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL); + mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES); + mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS); + + /* surface type - not really needed */ + mode->visualType = GLX_TRUE_COLOR; + mode->renderType = GLX_RGBA_BIT; +} + + + +/** + * Creates a set of \c _EGLConfigs that a driver will expose. + * + * A set of \c __GLcontextModes will be created based on the supplied + * parameters. The number of modes processed will be 2 * + * \c num_depth_stencil_bits * \c num_db_modes. + * + * For the most part, data is just copied from \c depth_bits, \c stencil_bits, + * \c db_modes, and \c visType into each \c __GLcontextModes element. + * However, the meanings of \c fb_format and \c fb_type require further + * explanation. The \c fb_format specifies which color components are in + * each pixel and what the default order is. For example, \c GL_RGB specifies + * that red, green, blue are available and red is in the "most significant" + * position and blue is in the "least significant". The \c fb_type specifies + * the bit sizes of each component and the actual ordering. For example, if + * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11] + * are the blue value, bits [10:5] are the green value, and bits [4:0] are + * the red value. + * + * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either + * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the + * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or + * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as + * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8 + * still uses 32-bits. + * + * If in doubt, look at the tables used in the function. + * + * \param configs the array of configs generated + * \param fb_format Format of the framebuffer. Currently only \c GL_RGB, + * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported. + * \param fb_type Type of the pixels in the framebuffer. Currently only + * \c GL_UNSIGNED_SHORT_5_6_5, + * \c GL_UNSIGNED_SHORT_5_6_5_REV, + * \c GL_UNSIGNED_INT_8_8_8_8, and + * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported. + * \param depth_bits Array of depth buffer sizes to be exposed. + * \param stencil_bits Array of stencil buffer sizes to be exposed. + * \param num_depth_stencil_bits Number of entries in both \c depth_bits and + * \c stencil_bits. + * \param db_modes Array of buffer swap modes. If an element has a + * value of \c GLX_NONE, then it represents a + * single-buffered mode. Other valid values are + * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and + * \c GLX_SWAP_UNDEFINED_OML. See the + * GLX_OML_swap_method extension spec for more details. + * \param num_db_modes Number of entries in \c db_modes. + * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or + * \c GLX_DIRECT_COLOR. + * + * \returns + * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only + * cause of failure is a bad parameter (i.e., unsupported \c fb_format or + * \c fb_type). + * + * \todo + * There is currently no way to support packed RGB modes (i.e., modes with + * exactly 3 bytes per pixel) or floating-point modes. This could probably + * be done by creating some new, private enums with clever names likes + * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, + * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. + */ +EGLBoolean +_eglFillInConfigs(_EGLConfig * configs, + GLenum fb_format, GLenum fb_type, + const uint8_t * depth_bits, const uint8_t * stencil_bits, + unsigned num_depth_stencil_bits, + const GLenum * db_modes, unsigned num_db_modes, + int visType) +{ +#if 0 + static const uint8_t bits_table[3][4] = { + /* R G B A */ + { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ + { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ + { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ + }; + + /* The following arrays are all indexed by the fb_type masked with 0x07. + * Given the four supported fb_type values, this results in valid array + * indices of 3, 4, 5, and 7. + */ + static const uint32_t masks_table_rgb[8][4] = { + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */ + {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */ + {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */ + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */ + }; + + static const uint32_t masks_table_rgba[8][4] = { + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */ + {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */ + {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */ + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */ + }; + + static const uint32_t masks_table_bgr[8][4] = { + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */ + {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */ + {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */ + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */ + }; + + static const uint32_t masks_table_bgra[8][4] = { + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */ + {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */ + {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */ + {0x00000000, 0x00000000, 0x00000000, 0x00000000}, + {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */ + }; + + static const uint8_t bytes_per_pixel[8] = { + 0, 0, 0, 2, 2, 4, 0, 4 + }; + + const uint8_t * bits; + const uint32_t * masks; + const int index = fb_type & 0x07; + _EGLConfig *config; + unsigned i; + unsigned j; + unsigned k; + + if ( bytes_per_pixel[index] == 0 ) { + _eglLog(_EGL_INFO, + "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.", + __FUNCTION__, __LINE__, fb_type); + return GL_FALSE; + } + + /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and + * the _REV versions. + * + * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA. + */ + switch ( fb_format ) { + case GL_RGB: + bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1]; + masks = masks_table_rgb[index]; + break; + + case GL_RGBA: + bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2]; + masks = masks_table_rgba[index]; + break; + + case GL_BGR: + bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1]; + masks = masks_table_bgr[index]; + break; + + case GL_BGRA: + bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2]; + masks = masks_table_bgra[index]; + break; + + default: + _eglLog(_EGL_WARNING, + "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.", + __FUNCTION__, __LINE__, fb_format); + return GL_FALSE; + } + + config = configs; + for (k = 0; k < num_depth_stencil_bits; k++) { + for (i = 0; i < num_db_modes; i++) { + for (j = 0; j < 2; j++) { + _eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]); + _eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]); + _eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]); + _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]); + _eglSetConfigAttrib(config, EGL_BUFFER_SIZE, + bits[0] + bits[1] + bits[2] + bits[3]); + + _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]); + _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]); + + _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA | + EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT); + + config++; + } + } + } + return GL_TRUE; +#else + return GL_FALSE; +#endif +} + |