aboutsummaryrefslogtreecommitdiffstats
path: root/src/egl/main/eglconfig.c
diff options
context:
space:
mode:
authorJon Smirl <[email protected]>2005-05-13 18:31:35 +0000
committerJon Smirl <[email protected]>2005-05-13 18:31:35 +0000
commit7012d01d888d482f2c6ad1180231a482026d213a (patch)
tree426deb1a0de72921bf19851243443ab570d896f6 /src/egl/main/eglconfig.c
parenta6ed129dfc4ccfd898d347543f745f0b7745e31d (diff)
First attempt at getting egl support up on dumb framebuffer.
Seems to be mostly working. Not all of egl API is implemented.
Diffstat (limited to 'src/egl/main/eglconfig.c')
-rw-r--r--src/egl/main/eglconfig.c331
1 files changed, 318 insertions, 13 deletions
diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
index 0fb7e260723..ff9a647a8fc 100644
--- a/src/egl/main/eglconfig.c
+++ b/src/egl/main/eglconfig.c
@@ -1,4 +1,5 @@
#include <stdlib.h>
+#include <stdio.h>
#include <string.h>
#include <assert.h>
#include "eglconfig.h"
@@ -19,19 +20,19 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
config->Handle = id;
- SET_CONFIG_ATTRIB(config, EGL_CONFIG_ID, id);
- SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
- SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_CONFIG_ID, id);
+ _eglSetConfigAtrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
+ _eglSetConfigAtrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE);
}
@@ -77,6 +78,79 @@ _eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
}
+extern void
+_eglSetConfigAtrib(_EGLConfig *config, EGLint attr, EGLint val)
+{
+ config->Attrib[attr - FIRST_ATTRIB] = val;
+
+ switch (attr) {
+ case EGL_BUFFER_SIZE:
+ config->glmode.rgbBits = val;
+ break;
+ case EGL_ALPHA_SIZE:
+ config->glmode.alphaBits = val;
+ break;
+ case EGL_BLUE_SIZE:
+ config->glmode.blueBits = val;
+ break;
+ case EGL_GREEN_SIZE:
+ config->glmode.greenBits = val;
+ break;
+ case EGL_RED_SIZE:
+ config->glmode.redBits = val;
+ break;
+ case EGL_DEPTH_SIZE:
+ config->glmode.depthBits = val;
+ break;
+ case EGL_STENCIL_SIZE:
+ config->glmode.stencilBits = val;
+ break;
+ case EGL_CONFIG_CAVEAT:
+ break;
+ case EGL_CONFIG_ID:
+ break;
+ case EGL_LEVEL:
+ break;
+ case EGL_MAX_PBUFFER_HEIGHT:
+ break;
+ case EGL_MAX_PBUFFER_PIXELS:
+ break;
+ case EGL_MAX_PBUFFER_WIDTH:
+ break;
+ case EGL_NATIVE_RENDERABLE:
+ break;
+ case EGL_NATIVE_VISUAL_ID:
+ break;
+ case EGL_NATIVE_VISUAL_TYPE:
+ break;
+ case EGL_SAMPLES:
+ break;
+ case EGL_SAMPLE_BUFFERS:
+ break;
+ case EGL_SURFACE_TYPE:
+ break;
+ case EGL_TRANSPARENT_TYPE:
+ break;
+ case EGL_TRANSPARENT_BLUE_VALUE:
+ break;
+ case EGL_TRANSPARENT_GREEN_VALUE:
+ break;
+ case EGL_TRANSPARENT_RED_VALUE:
+ break;
+ case EGL_NONE:
+ break;
+ case EGL_BIND_TO_TEXTURE_RGB:
+ break;
+ case EGL_BIND_TO_TEXTURE_RGBA:
+ break;
+ case EGL_MIN_SWAP_INTERVAL:
+ break;
+ case EGL_MAX_SWAP_INTERVAL:
+ break;
+ default:
+ break;
+ }
+}
/**
* Parse the attrib_list to fill in the fields of the given _egl_config
@@ -310,3 +384,234 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint confi
}
return EGL_TRUE;
}
+
+
+/**
+ * Creates a set of \c __GLcontextModes that a driver will expose.
+ *
+ * A set of \c __GLcontextModes will be created based on the supplied
+ * parameters. The number of modes processed will be 2 *
+ * \c num_depth_stencil_bits * \c num_db_modes.
+ *
+ * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
+ * \c db_modes, and \c visType into each \c __GLcontextModes element.
+ * However, the meanings of \c fb_format and \c fb_type require further
+ * explanation. The \c fb_format specifies which color components are in
+ * each pixel and what the default order is. For example, \c GL_RGB specifies
+ * that red, green, blue are available and red is in the "most significant"
+ * position and blue is in the "least significant". The \c fb_type specifies
+ * the bit sizes of each component and the actual ordering. For example, if
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
+ * are the blue value, bits [10:5] are the green value, and bits [4:0] are
+ * the red value.
+ *
+ * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
+ * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
+ * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
+ * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
+ * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
+ * still uses 32-bits.
+ *
+ * If in doubt, look at the tables used in the function.
+ *
+ * \param ptr_to_modes Pointer to a pointer to a linked list of
+ * \c __GLcontextModes. Upon completion, a pointer to
+ * the next element to be process will be stored here.
+ * If the function fails and returns \c GL_FALSE, this
+ * value will be unmodified, but some elements in the
+ * linked list may be modified.
+ * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
+ * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
+ * \param fb_type Type of the pixels in the framebuffer. Currently only
+ * \c GL_UNSIGNED_SHORT_5_6_5,
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV,
+ * \c GL_UNSIGNED_INT_8_8_8_8, and
+ * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param depth_bits Array of depth buffer sizes to be exposed.
+ * \param stencil_bits Array of stencil buffer sizes to be exposed.
+ * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
+ * \c stencil_bits.
+ * \param db_modes Array of buffer swap modes. If an element has a
+ * value of \c GLX_NONE, then it represents a
+ * single-buffered mode. Other valid values are
+ * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
+ * \c GLX_SWAP_UNDEFINED_OML. See the
+ * GLX_OML_swap_method extension spec for more details.
+ * \param num_db_modes Number of entries in \c db_modes.
+ * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR.
+ *
+ * \returns
+ * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
+ * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
+ * \c fb_type).
+ *
+ * \todo
+ * There is currently no way to support packed RGB modes (i.e., modes with
+ * exactly 3 bytes per pixel) or floating-point modes. This could probably
+ * be done by creating some new, private enums with clever names likes
+ * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
+ * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ */
+GLboolean
+_eglFillInConfigs(_EGLConfig * configs,
+ GLenum fb_format, GLenum fb_type,
+ const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ int visType) {
+ static const u_int8_t bits_table[3][4] = {
+ /* R G B A */
+ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
+ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
+ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
+ };
+
+ /* The following arrays are all indexed by the fb_type masked with 0x07.
+ * Given the four supported fb_type values, this results in valid array
+ * indices of 3, 4, 5, and 7.
+ */
+ static const u_int32_t masks_table_rgb[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
+ {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
+ };
+
+ static const u_int32_t masks_table_rgba[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
+ {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
+ };
+
+ static const u_int32_t masks_table_bgr[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
+ {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
+ };
+
+ static const u_int32_t masks_table_bgra[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
+ {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
+ };
+
+ static const u_int8_t bytes_per_pixel[8] = {
+ 0, 0, 0, 2, 2, 4, 0, 4
+ };
+
+ const u_int8_t * bits;
+ const u_int32_t * masks;
+ const int index = fb_type & 0x07;
+ _EGLConfig *config;
+ unsigned i;
+ unsigned j;
+ unsigned k;
+
+ if ( bytes_per_pixel[index] == 0 ) {
+ fprintf(stderr, "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.\n",
+ __FUNCTION__, __LINE__, fb_type);
+ return GL_FALSE;
+ }
+
+ /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
+ * the _REV versions.
+ *
+ * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
+ */
+ switch ( fb_format ) {
+ case GL_RGB:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
+ masks = masks_table_rgb[index];
+ break;
+
+ case GL_RGBA:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
+ masks = masks_table_rgba[index];
+ break;
+
+ case GL_BGR:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
+ masks = masks_table_bgr[index];
+ break;
+
+ case GL_BGRA:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
+ masks = masks_table_bgra[index];
+ break;
+
+ default:
+ fprintf(stderr, "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.\n",
+ __FUNCTION__, __LINE__, fb_format);
+ return GL_FALSE;
+ }
+
+ config = configs;
+ for (k = 0; k < num_depth_stencil_bits; k++) {
+ for (i = 0; i < num_db_modes; i++) {
+ for (j = 0; j < 2; j++) {
+
+ _eglSetConfigAtrib(config, EGL_RED_SIZE, bits[0]);
+ _eglSetConfigAtrib(config, EGL_GREEN_SIZE, bits[1]);
+ _eglSetConfigAtrib(config, EGL_BLUE_SIZE, bits[2]);
+ _eglSetConfigAtrib(config, EGL_ALPHA_SIZE, bits[3]);
+ config->glmode.redMask = masks[0];
+ config->glmode.greenMask = masks[1];
+ config->glmode.blueMask = masks[2];
+ config->glmode.alphaMask = masks[3];
+ _eglSetConfigAtrib(config, EGL_BUFFER_SIZE, config->glmode.redBits + config->glmode.greenBits
+ + config->glmode.blueBits + config->glmode.alphaBits);
+
+ config->glmode.accumRedBits = 16 * j;
+ config->glmode.accumGreenBits = 16 * j;
+ config->glmode.accumBlueBits = 16 * j;
+ config->glmode.accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ config->glmode.visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ _eglSetConfigAtrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
+ _eglSetConfigAtrib(config, EGL_DEPTH_SIZE, depth_bits[k]);
+
+ config->glmode.visualType = visType;
+ config->glmode.renderType = GLX_RGBA_BIT;
+ config->glmode.drawableType = GLX_WINDOW_BIT;
+ config->glmode.rgbMode = GL_TRUE;
+
+ if (db_modes[i] == GLX_NONE) {
+ config->glmode.doubleBufferMode = GL_FALSE;
+ } else {
+ config->glmode.doubleBufferMode = GL_TRUE;
+ config->glmode.swapMethod = db_modes[i];
+ }
+
+ config->glmode.haveAccumBuffer = ((config->glmode.accumRedBits +
+ config->glmode.accumGreenBits +
+ config->glmode.accumBlueBits +
+ config->glmode.accumAlphaBits) > 0);
+ config->glmode.haveDepthBuffer = (config->glmode.depthBits > 0);
+ config->glmode.haveStencilBuffer = (config->glmode.stencilBits > 0);
+
+ config++;
+ }
+ }
+ }
+ return GL_TRUE;
+}