diff options
author | Brian Paul <[email protected]> | 2005-05-17 13:21:12 +0000 |
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committer | Brian Paul <[email protected]> | 2005-05-17 13:21:12 +0000 |
commit | d2ab4eb2c2ed7a36e2e37fa3804c7581ecca81e0 (patch) | |
tree | fa4414826253e950c2a9702c44a5488590bdac7f /src/egl/main/eglconfig.c | |
parent | 2ec2e94e2e22dff7b2912fb87c6ffe12dcb301f7 (diff) |
remove glmode stuff
Diffstat (limited to 'src/egl/main/eglconfig.c')
-rw-r--r-- | src/egl/main/eglconfig.c | 116 |
1 files changed, 14 insertions, 102 deletions
diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c index 31a91e5de68..9f3d3ad2785 100644 --- a/src/egl/main/eglconfig.c +++ b/src/egl/main/eglconfig.c @@ -18,6 +18,9 @@ /** * Convert an _EGLConfig to a __GLcontextModes object. + * NOTE: This routine may be incomplete - we're only making sure that + * the fields needed by Mesa (for _mesa_create_context/framebuffer) are + * set correctly. */ void _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode) @@ -26,7 +29,7 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode) mode->rgbMode = GL_TRUE; /* no color index */ mode->colorIndexMode = GL_FALSE; - mode->doubleBufferMode = GL_TRUE; + mode->doubleBufferMode = GL_TRUE; /* always DB for now */ mode->stereoMode = GL_FALSE; mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE); @@ -35,6 +38,8 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode) mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE); mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE); + /* no rgba masks - fix? */ + mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE); mode->haveDepthBuffer = mode->depthBits > 0; @@ -46,83 +51,19 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode) mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL); mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES); mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS); -} + /* surface type - not really needed */ + mode->visualType = GLX_TRUE_COLOR; + mode->renderType = GLX_RGBA_BIT; +} void _eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val) { + assert(attr >= FIRST_ATTRIB); + assert(attr < FIRST_ATTRIB + MAX_ATTRIBS); config->Attrib[attr - FIRST_ATTRIB] = val; - - switch (attr) { - case EGL_BUFFER_SIZE: - config->glmode.rgbBits = val; - break; - case EGL_ALPHA_SIZE: - config->glmode.alphaBits = val; - break; - case EGL_BLUE_SIZE: - config->glmode.blueBits = val; - break; - case EGL_GREEN_SIZE: - config->glmode.greenBits = val; - break; - case EGL_RED_SIZE: - config->glmode.redBits = val; - break; - case EGL_DEPTH_SIZE: - config->glmode.depthBits = val; - break; - case EGL_STENCIL_SIZE: - config->glmode.stencilBits = val; - break; - case EGL_CONFIG_CAVEAT: - break; - case EGL_CONFIG_ID: - break; - case EGL_LEVEL: - break; - case EGL_MAX_PBUFFER_HEIGHT: - break; - case EGL_MAX_PBUFFER_PIXELS: - break; - case EGL_MAX_PBUFFER_WIDTH: - break; - case EGL_NATIVE_RENDERABLE: - break; - case EGL_NATIVE_VISUAL_ID: - break; - case EGL_NATIVE_VISUAL_TYPE: - break; - case EGL_SAMPLES: - break; - case EGL_SAMPLE_BUFFERS: - break; - case EGL_SURFACE_TYPE: - config->glmode.drawableType = val; - break; - case EGL_TRANSPARENT_TYPE: - break; - case EGL_TRANSPARENT_BLUE_VALUE: - break; - case EGL_TRANSPARENT_GREEN_VALUE: - break; - case EGL_TRANSPARENT_RED_VALUE: - break; - case EGL_NONE: - break; - case EGL_BIND_TO_TEXTURE_RGB: - break; - case EGL_BIND_TO_TEXTURE_RGBA: - break; - case EGL_MIN_SWAP_INTERVAL: - break; - case EGL_MAX_SWAP_INTERVAL: - break; - default: - break; - } } @@ -615,48 +556,19 @@ _eglFillInConfigs(_EGLConfig * configs, for (k = 0; k < num_depth_stencil_bits; k++) { for (i = 0; i < num_db_modes; i++) { for (j = 0; j < 2; j++) { - _eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]); _eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]); _eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]); _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]); - config->glmode.redMask = masks[0]; - config->glmode.greenMask = masks[1]; - config->glmode.blueMask = masks[2]; - config->glmode.alphaMask = masks[3]; _eglSetConfigAttrib(config, EGL_BUFFER_SIZE, - config->glmode.redBits + config->glmode.greenBits + - config->glmode.blueBits + config->glmode.alphaBits); - - config->glmode.accumRedBits = 16 * j; - config->glmode.accumGreenBits = 16 * j; - config->glmode.accumBlueBits = 16 * j; - config->glmode.accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; - config->glmode.visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; + bits[0] + bits[1] + bits[2] + bits[3]); _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]); _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]); - config->glmode.visualType = visType; - config->glmode.renderType = GLX_RGBA_BIT; _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA | - EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT); - - config->glmode.rgbMode = GL_TRUE; - - if (db_modes[i] == GLX_NONE) { - config->glmode.doubleBufferMode = GL_FALSE; - } else { - config->glmode.doubleBufferMode = GL_TRUE; - config->glmode.swapMethod = db_modes[i]; - } + EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT); - config->glmode.haveAccumBuffer = ((config->glmode.accumRedBits + - config->glmode.accumGreenBits + - config->glmode.accumBlueBits + - config->glmode.accumAlphaBits) > 0); - config->glmode.haveDepthBuffer = (config->glmode.depthBits > 0); - config->glmode.haveStencilBuffer = (config->glmode.stencilBits > 0); config++; } } |