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authorBrian Paul <[email protected]>2008-05-27 13:45:41 -0600
committerBrian Paul <[email protected]>2008-05-27 13:45:41 -0600
commit1ed1027e886980b9b0f48fa6bfcf3d6e209c7787 (patch)
tree5f0128ab153890b56604f8d6d1746ab12a8aa659 /src/egl/main/eglconfig.c
parent3e4128963d4e1a27ef29658a3aa260f492091628 (diff)
assorted changes to compile with new EGL 1.4 headers (untested)
Diffstat (limited to 'src/egl/main/eglconfig.c')
-rw-r--r--src/egl/main/eglconfig.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
index c180e30d7fa..a74cd23113d 100644
--- a/src/egl/main/eglconfig.c
+++ b/src/egl/main/eglconfig.c
@@ -17,6 +17,7 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
+#if 0
/**
* Convert an _EGLConfig to a __GLcontextModes object.
* NOTE: This routine may be incomplete - we're only making sure that
@@ -57,6 +58,7 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
mode->visualType = GLX_TRUE_COLOR;
mode->renderType = GLX_RGBA_BIT;
}
+#endif
void
@@ -76,7 +78,7 @@ void
_eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
- config->Handle = id;
+ config->Handle = (EGLConfig) id;
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
@@ -132,7 +134,7 @@ _eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
if (newConfigs) {
display->Configs = newConfigs;
display->Configs[n] = *config; /* copy struct */
- display->Configs[n].Handle = n;
+ display->Configs[n].Handle = (EGLConfig) n;
display->NumConfigs++;
return display->Configs + n;
}
@@ -498,6 +500,7 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
* \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
* \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
*/
+#if 0
GLboolean
_eglFillInConfigs(_EGLConfig * configs,
GLenum fb_format, GLenum fb_type,
@@ -636,3 +639,4 @@ _eglFillInConfigs(_EGLConfig * configs,
}
return GL_TRUE;
}
+#endif