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authorEmil Velikov <[email protected]>2015-05-11 23:43:48 +0100
committerEmil Velikov <[email protected]>2015-05-14 21:00:05 +0000
commite3cc5ad49d2f3f08c29d0b64d1c0c52560789d93 (patch)
treeed4586380951d11b81c54da49c2ba2c758561971 /src/egl/main/eglarray.h
parentf9bf9133ccc3764dc38f6359a26004e12b888af3 (diff)
egl/main: expose only core EGL functions statically
The EGL 1.3, 1.4 and 1.5 spec (as quoted below) explicitly mentions that providing static symbols for functions provided by EGL extensions is not portable. Considering that relatively recently we've seen a non-mesa desktop EGL implementation, the fact that we opt for such behaviour has gone unnoticed. From the EGL 1.5 specification: For functions that are queryable with eglGetProcAddress, implementations may choose to also export those functions statically from the object libraries implementing those functions. However, portable clients cannot rely on this behavior. To encourage devs against writing such non-portable code, let's hide the symbols similar to the official binary driver from NVIDIA. v2: Quote the EGL 1.5 spec, as suggested by Chad. Cc: Brian Paul <[email protected]> Cc: Chad Versace <[email protected]> Cc: Daniel Kurtz <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
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