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author | Emil Velikov <[email protected]> | 2016-11-28 18:25:19 +0000 |
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committer | Emil Velikov <[email protected]> | 2017-01-18 16:01:14 +0000 |
commit | cb5e799448c959fa9f0d7ea76999ac6f8c0ad88e (patch) | |
tree | afee42053f429f5db4b7ea54f4dcbdf387e4cd76 /src/egl/main/eglarray.h | |
parent | bfd63143502ff03ceae903f959a6f41666b849bc (diff) |
egl/wayland: unify dri2_wl_create_surface implementations
Rather than having two almost identical codepaths (one for HW/wl_drm and
another for SW/wl_shm), just factorise and reuse in both places.
v2: Rebase
v3: Rebase
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Daniel Stone <[email protected]> (v2)
Diffstat (limited to 'src/egl/main/eglarray.h')
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