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authorEmil Velikov <[email protected]>2016-11-28 18:25:19 +0000
committerEmil Velikov <[email protected]>2017-01-18 16:01:14 +0000
commitcb5e799448c959fa9f0d7ea76999ac6f8c0ad88e (patch)
treeafee42053f429f5db4b7ea54f4dcbdf387e4cd76 /src/egl/main/eglarray.h
parentbfd63143502ff03ceae903f959a6f41666b849bc (diff)
egl/wayland: unify dri2_wl_create_surface implementations
Rather than having two almost identical codepaths (one for HW/wl_drm and another for SW/wl_shm), just factorise and reuse in both places. v2: Rebase v3: Rebase Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]> (v2)
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