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author | Samuel Pitoiset <[email protected]> | 2019-08-01 10:43:42 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2019-08-02 09:37:36 +0200 |
commit | 8a86908e9a79fb7ac94df1fa3194b54059a6045f (patch) | |
tree | e85df798586e6bdc2f944d95125622ec403c16cd /src/egl/main/eglarray.c | |
parent | 953bbacc23bbf8b107a49187abc88cc2f4b1be43 (diff) |
radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders
It can be enabled with RADV_PERFTEST=gewave32.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Diffstat (limited to 'src/egl/main/eglarray.c')
0 files changed, 0 insertions, 0 deletions