diff options
author | Eric Anholt <[email protected]> | 2010-07-26 17:47:59 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-07-26 17:53:27 -0700 |
commit | afe125e0a18ac3886c45c7e6b02b122fb2d327b5 (patch) | |
tree | 78621707e71154c0b388b0baacffc26432b7e992 /src/egl/main/eglarray.c | |
parent | d64343f1ae84979bd154475badf11af8a9bfc2eb (diff) | |
parent | 5403ca79b225605c79f49866a6497c97da53be3b (diff) |
Merge remote branch 'origin/master' into glsl2
This pulls in multiple i965 driver fixes which will help ensure better
testing coverage during development, and also gets past the conflicts
of the src/mesa/shader -> src/mesa/program move.
Conflicts:
src/mesa/Makefile
src/mesa/main/shaderapi.c
src/mesa/main/shaderobj.h
Diffstat (limited to 'src/egl/main/eglarray.c')
-rw-r--r-- | src/egl/main/eglarray.c | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/src/egl/main/eglarray.c b/src/egl/main/eglarray.c new file mode 100644 index 00000000000..d686fa162d5 --- /dev/null +++ b/src/egl/main/eglarray.c @@ -0,0 +1,180 @@ +#include <stdlib.h> +#include <string.h> + +#include "egllog.h" +#include "eglarray.h" + + +/** + * Grow the size of the array. + */ +static EGLBoolean +_eglGrowArray(_EGLArray *array) +{ + EGLint new_size; + void **elems; + + new_size = array->MaxSize; + while (new_size <= array->Size) + new_size *= 2; + + elems = realloc(array->Elements, new_size * sizeof(array->Elements[0])); + if (!elems) { + _eglLog(_EGL_DEBUG, "failed to grow %s array to %d", + array->Name, new_size); + return EGL_FALSE; + } + + array->Elements = elems; + array->MaxSize = new_size; + + return EGL_TRUE; +} + + +/** + * Create an array. + */ +_EGLArray * +_eglCreateArray(const char *name, EGLint init_size) +{ + _EGLArray *array; + + array = calloc(1, sizeof(*array)); + if (array) { + array->Name = name; + array->MaxSize = (init_size > 0) ? init_size : 1; + if (!_eglGrowArray(array)) { + free(array); + array = NULL; + } + } + + return array; +} + + +/** + * Destroy an array, optionally free the data. + */ +void +_eglDestroyArray(_EGLArray *array, void (*free_cb)(void *)) +{ + if (free_cb) { + EGLint i; + for (i = 0; i < array->Size; i++) + free_cb(array->Elements[i]); + } + free(array->Elements); + free(array); +} + + +/** + * Append a element to an array. + */ +void +_eglAppendArray(_EGLArray *array, void *elem) +{ + if (array->Size >= array->MaxSize && !_eglGrowArray(array)) + return; + + array->Elements[array->Size++] = elem; +} + + +/** + * Erase an element from an array. + */ +void +_eglEraseArray(_EGLArray *array, EGLint i, void (*free_cb)(void *)) +{ + if (free_cb) + free_cb(array->Elements[i]); + if (i < array->Size - 1) { + memmove(&array->Elements[i], &array->Elements[i + 1], + (array->Size - i - 1) * sizeof(array->Elements[0])); + } + array->Size--; +} + + +/** + * Find in an array for the given element. + */ +void * +_eglFindArray(_EGLArray *array, void *elem) +{ + EGLint i; + + if (!array) + return NULL; + + for (i = 0; i < array->Size; i++) + if (array->Elements[i] == elem) + return elem; + return NULL; +} + + +/** + * Filter an array and return the filtered data. The returned data pointer + * should be freed. + */ +void ** +_eglFilterArray(_EGLArray *array, EGLint *size, + _EGLArrayForEach filter, void *filter_data) +{ + void **data; + EGLint count = 0, i; + + if (!array) { + *size = 0; + return malloc(0); + } + + data = malloc(array->Size * sizeof(array->Elements[0])); + if (!data) + return NULL; + + if (filter) { + for (i = 0; i < array->Size; i++) { + if (filter(array->Elements[i], filter_data)) + data[count++] = array->Elements[i]; + } + } + else { + memcpy(data, array->Elements, array->Size * sizeof(array->Elements[0])); + } + + *size = count; + + return data; +} + + +/** + * Flatten an array by converting array elements into another form and store + * them in a buffer. + */ +EGLint +_eglFlattenArray(_EGLArray *array, void *buffer, EGLint elem_size, EGLint size, + _EGLArrayForEach flatten) +{ + EGLint i, count; + + if (!array) + return 0; + + count = array->Size; + if (buffer) { + /* do not exceed buffer size */ + if (count > size) + count = size; + for (i = 0; i < count; i++) + flatten(array->Elements[i], + (void *) ((char *) buffer + elem_size * i)); + } + + return count; +} |