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authorPaul Berry <[email protected]>2013-08-31 20:56:06 -0700
committerPaul Berry <[email protected]>2013-09-05 09:52:42 -0700
commitae79e3332eca5c8024c894c7c7689bfbf3311038 (patch)
tree590d9db424c030316caa524cde749d70c59adc06 /src/egl/main/eglapi.h
parente241e7c979ba2fc558caaeebf7be84f5c705022a (diff)
i965/vs: Move vs-specific code out of brw_vec4_visitor.cpp.
This patch creates a new file brw_vec4_vs_visitor.cpp, to contain code that is specific to the vertex shader. Now the organization of vertex shader and geometry shader visitor code is symmetric: vs-specific code is in brw_vec4_vs_visitor.cpp, gs-specific code is in brw_vec4_gs_visitor.cpp, and code shared between vs and gs is in brw_vec4_visitor.cpp. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/egl/main/eglapi.h')
0 files changed, 0 insertions, 0 deletions