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authorBrian Paul <[email protected]>2005-04-22 21:09:39 +0000
committerBrian Paul <[email protected]>2005-04-22 21:09:39 +0000
commitadbff7e977c7c768e752a24fb643d68bdf961bfe (patch)
tree8ad42d96c55f25fe05921792507bc9b69d82e8f3 /src/egl/main/eglapi.c
parenta661654a33ba38990719ac9f5aea2910a5d5bf77 (diff)
initial EGL code
Diffstat (limited to 'src/egl/main/eglapi.c')
-rw-r--r--src/egl/main/eglapi.c462
1 files changed, 462 insertions, 0 deletions
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
new file mode 100644
index 00000000000..d9c8845aa49
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+++ b/src/egl/main/eglapi.c
@@ -0,0 +1,462 @@
+/**
+ * Public EGL API entrypoints
+ *
+ * Generally, we use the EGLDisplay parameter as a key to lookup the
+ * appropriate device driver handle, then jump though the driver's
+ * dispatch table to handle the function.
+ *
+ * That allows us the option of supporting multiple, simultaneous,
+ * heterogeneous hardware devices in the future.
+ *
+ * The EGLDisplay, EGLConfig, EGLContext and EGLSurface types are
+ * opaque handles implemented with 32-bit unsigned integers.
+ * It's up to the driver function or fallback function to look up the
+ * handle and get an object.
+ * By using opaque handles, we leave open the possibility of having
+ * indirect rendering in the future, like GLX.
+ *
+ *
+ * Notes on naming conventions:
+ *
+ * eglFooBar - public EGL function
+ * EGL_FOO_BAR - public EGL token
+ * EGLDatatype - public EGL datatype
+ *
+ * _eglFooBar - private EGL function
+ * _EGLDatatype - private EGL datatype, typedef'd struct
+ * _egl_struct - private EGL struct, non-typedef'd
+ *
+ */
+
+
+
+#include <stdio.h>
+#include <string.h>
+/**#include "glapi.h"**/
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egltypedefs.h"
+#include "eglglobals.h"
+#include "egldriver.h"
+#include "eglsurface.h"
+
+
+
+/**
+ * NOTE: displayName is treated as a string in _eglChooseDriver()!!!
+ * This will probably change!
+ * See _eglChooseDriver() for details!
+ */
+EGLDisplay APIENTRY
+eglGetDisplay(NativeDisplayType displayName)
+{
+ _EGLDisplay *dpy;
+ _eglInitGlobals();
+ dpy = _eglNewDisplay(displayName);
+ if (dpy)
+ return dpy->Handle;
+ else
+ return EGL_NO_DISPLAY;
+}
+
+
+EGLBoolean APIENTRY
+eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ if (dpy) {
+ _EGLDriver *drv = _eglChooseDriver(dpy);
+ if (drv)
+ return drv->Initialize(drv, dpy, major, minor);
+ }
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglTerminate(EGLDisplay dpy)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return _eglCloseDriver(drv, dpy);
+ else
+ return EGL_FALSE;
+}
+
+
+const char * APIENTRY
+eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->QueryString(drv, dpy, name);
+ else
+ return NULL;
+}
+
+
+EGLBoolean APIENTRY
+eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ /* XXX check drv for null in remaining functions */
+ return drv->GetConfigs(drv, dpy, configs, config_size, num_config);
+}
+
+
+EGLBoolean APIENTRY
+eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->ChooseConfig(drv, dpy, attrib_list, configs, config_size, num_config);
+}
+
+
+EGLBoolean APIENTRY
+eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->GetConfigAttrib(drv, dpy, config, attribute, value);
+}
+
+
+EGLContext APIENTRY
+eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreateContext(drv, dpy, config, share_list, attrib_list);
+}
+
+
+EGLBoolean APIENTRY
+eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->DestroyContext(drv, dpy, ctx);
+}
+
+
+EGLBoolean APIENTRY
+eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->MakeCurrent(drv, dpy, draw, read, ctx);
+}
+
+
+EGLBoolean APIENTRY
+eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QueryContext(drv, dpy, ctx, attribute, value);
+}
+
+
+EGLSurface APIENTRY
+eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreateWindowSurface(drv, dpy, config, window, attrib_list);
+}
+
+
+EGLSurface APIENTRY
+eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreatePixmapSurface(drv, dpy, config, pixmap, attrib_list);
+}
+
+
+EGLSurface APIENTRY
+eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CreatePbufferSurface(drv, dpy, config, attrib_list);
+}
+
+
+EGLBoolean APIENTRY
+eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->DestroySurface(drv, dpy, surface);
+}
+
+
+EGLBoolean APIENTRY
+eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->QuerySurface(drv, dpy, surface, attribute, value);
+}
+
+
+EGLBoolean APIENTRY
+eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->SurfaceAttrib(drv, dpy, surface, attribute, value);
+}
+
+
+EGLBoolean APIENTRY
+eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->BindTexImage(drv, dpy, surface, buffer);
+}
+
+
+EGLBoolean APIENTRY
+eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->ReleaseTexImage(drv, dpy, surface, buffer);
+}
+
+
+EGLBoolean APIENTRY
+eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->SwapInterval(drv, dpy, interval);
+}
+
+
+EGLBoolean APIENTRY
+eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->SwapBuffers(drv, dpy, draw);
+}
+
+
+EGLBoolean APIENTRY
+eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->CopyBuffers(drv, dpy, surface, target);
+}
+
+
+EGLBoolean APIENTRY
+eglWaitGL(void)
+{
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ if (dpy != EGL_NO_DISPLAY) {
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->WaitGL(drv, dpy);
+ }
+ else
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglWaitNative(EGLint engine)
+{
+ EGLDisplay dpy = eglGetCurrentDisplay();
+ if (dpy != EGL_NO_DISPLAY) {
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ return drv->WaitNative(drv, dpy, engine);
+ }
+ else
+ return EGL_FALSE;
+}
+
+
+EGLDisplay APIENTRY
+eglGetCurrentDisplay(void)
+{
+ _EGLDisplay *dpy = _eglGetCurrentDisplay();
+ if (dpy)
+ return dpy->Handle;
+ else
+ return EGL_NO_DISPLAY;
+}
+
+
+EGLContext APIENTRY
+eglGetCurrentContext(void)
+{
+ _EGLContext *ctx = _eglGetCurrentContext();
+ if (ctx)
+ return ctx->Handle;
+ else
+ return EGL_NO_CONTEXT;
+}
+
+
+EGLSurface APIENTRY
+eglGetCurrentSurface(EGLint readdraw)
+{
+ _EGLSurface *s = _eglGetCurrentSurface(readdraw);
+ if (s)
+ return s->Handle;
+ else
+ return EGL_NO_SURFACE;
+}
+
+
+EGLint APIENTRY
+eglGetError(void)
+{
+ EGLint e = _eglGlobal.LastError;
+ _eglGlobal.LastError = EGL_SUCCESS;
+ return e;
+}
+
+
+void (* APIENTRY eglGetProcAddress(const char *procname))()
+{
+ typedef void (*genericFunc)();
+ struct name_function {
+ const char *name;
+ _EGLProc function;
+ };
+ static struct name_function egl_functions[] = {
+ /* alphabetical order */
+ { "eglBindTexImage", (_EGLProc) eglBindTexImage },
+ { "eglChooseConfig", (_EGLProc) eglChooseConfig },
+ { "eglCopyBuffers", (_EGLProc) eglCopyBuffers },
+ { "eglCreateContext", (_EGLProc) eglCreateContext },
+ { "eglCreatePbufferSurface", (_EGLProc) eglCreatePbufferSurface },
+ { "eglCreatePixmapSurface", (_EGLProc) eglCreatePixmapSurface },
+ { "eglCreateWindowSurface", (_EGLProc) eglCreateWindowSurface },
+ { "eglDestroyContext", (_EGLProc) eglDestroyContext },
+ { "eglDestroySurface", (_EGLProc) eglDestroySurface },
+ { "eglGetConfigAttrib", (_EGLProc) eglGetConfigAttrib },
+ { "eglGetConfigs", (_EGLProc) eglGetConfigs },
+ { "eglGetCurrentContext", (_EGLProc) eglGetCurrentContext },
+ { "eglGetCurrentDisplay", (_EGLProc) eglGetCurrentDisplay },
+ { "eglGetCurrentSurface", (_EGLProc) eglGetCurrentSurface },
+ { "eglGetDisplay", (_EGLProc) eglGetDisplay },
+ { "eglGetError", (_EGLProc) eglGetError },
+ { "eglGetProcAddress", (_EGLProc) eglGetProcAddress },
+ { "eglInitialize", (_EGLProc) eglInitialize },
+ { "eglMakeCurrent", (_EGLProc) eglMakeCurrent },
+ { "eglQueryContext", (_EGLProc) eglQueryContext },
+ { "eglQueryString", (_EGLProc) eglQueryString },
+ { "eglQuerySurface", (_EGLProc) eglQuerySurface },
+ { "eglReleaseTexImage", (_EGLProc) eglReleaseTexImage },
+ { "eglSurfaceAttrib", (_EGLProc) eglSurfaceAttrib },
+ { "eglSwapBuffers", (_EGLProc) eglSwapBuffers },
+ { "eglSwapInterval", (_EGLProc) eglSwapInterval },
+ { "eglTerminate", (_EGLProc) eglTerminate },
+ { "eglWaitGL", (_EGLProc) eglWaitGL },
+ { "eglWaitNative", (_EGLProc) eglWaitNative },
+ /* Extensions */
+ { "eglShowSurfaceMESA", (_EGLProc) NULL },
+ { "eglGetModesMESA", (_EGLProc) NULL },
+ { NULL, NULL }
+ };
+ EGLint i;
+ for (i = 0; egl_functions[i].name; i++) {
+ if (strcmp(egl_functions[i].name, procname) == 0) {
+ return (genericFunc) egl_functions[i].function;
+ }
+ }
+#if 0
+ /* XXX enable this code someday */
+ return (genericFunc) _glapi_get_proc_address(procname);
+#else
+ return NULL;
+#endif
+}
+
+
+/*
+ * EGL_MESA_screen extension
+ */
+
+EGLBoolean APIENTRY
+eglChooseModeMESA(EGLDisplay dpy, EGLint screen_number,
+ const EGLint *attrib_list, EGLModeMESA *modes,
+ EGLint modes_size, EGLint *num_modes)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->ChooseModeMESA(drv, dpy, screen_number, attrib_list, modes, modes_size, num_modes);
+ else
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglGetModesMESA(EGLDisplay dpy, EGLint screen_number, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->GetModesMESA(drv, dpy, screen_number, modes, mode_size, num_mode);
+ else
+ return EGL_FALSE;
+}
+
+
+EGLBoolean APIENTRY
+eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value)
+{
+ _EGLDriver *drv = _eglLookupDriver(dpy);
+ if (drv)
+ return drv->GetModeAttribMESA(drv, dpy, mode, attribute, value);
+ else
+ return EGL_FALSE;
+}
+
+
+EGLSurface
+eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglShowSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglScreenModeMESA(EGLDisplay dpy, EGLint screen_number, EGLModeMESA mode)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglScreenAttribsMESA(EGLDisplay dpy, EGLint screen, const EGLint *attrib_list)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryDisplayMESA(EGLDisplay dpy, EGLint attribute, EGLint *value)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLint screen_number, EGLSurface *surface)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryScreenModeMESA(EGLDisplay dpy, EGLint screen_number, EGLModeMESA *mode)
+{
+ return EGL_FALSE;
+}
+
+
+EGLBoolean
+eglQueryScreenMESA( EGLDisplay dpy, EGLint screen_number, EGLint attribute, EGLint *value)
+{
+ return EGL_FALSE;
+}
+
+