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authorPlamena Manolova <[email protected]>2016-05-31 17:32:38 +0100
committerBen Widawsky <[email protected]>2016-06-02 07:45:19 -0700
commite8b38ca202fbe8c281aeb81a4b64256983f185e0 (patch)
treeeed7a8c2ea5648885e73aa0aed70b92d9c2a4e69 /src/egl/main/eglapi.c
parent17f4c723eb5a503d747d643936e4fd689a5f4946 (diff)
egl: Check if API is supported when using eglBindAPI.
According to the EGL specifications before binding an API we must check whether it's supported first. If not eglBindAPI should return EGL_FALSE and generate a EGL_BAD_PARAMETER error. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/egl/main/eglapi.c')
-rw-r--r--src/egl/main/eglapi.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index 4700dbe42f6..4ef0a2759b5 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -1196,6 +1196,61 @@ eglGetError(void)
}
+static bool
+_eglDisplaySupportsApi(_EGLDisplay *dpy, EGLenum api)
+{
+ if (!dpy->Initialized) {
+ return false;
+ }
+
+ switch (api) {
+ case EGL_OPENGL_API:
+ return !!(dpy->ClientAPIs & EGL_OPENGL_BIT);
+ case EGL_OPENGL_ES_API:
+ return dpy->ClientAPIs & EGL_OPENGL_ES_BIT ||
+ dpy->ClientAPIs & EGL_OPENGL_ES2_BIT ||
+ dpy->ClientAPIs & EGL_OPENGL_ES3_BIT_KHR;
+ case EGL_OPENVG_API:
+ return !!(dpy->ClientAPIs & EGL_OPENVG_BIT);
+ }
+
+ return false;
+}
+
+
+/**
+ * Return true if a client API enum is recognized.
+ */
+static bool
+_eglIsApiValid(EGLenum api)
+{
+ _EGLDisplay *dpy = _eglGlobal.DisplayList;
+ _EGLThreadInfo *current_thread = _eglGetCurrentThread();
+
+ if (api != EGL_OPENGL_API && api != EGL_OPENGL_ES_API &&
+ api != EGL_OPENVG_API) {
+ return false;
+ }
+
+ while (dpy) {
+ _EGLThreadInfo *thread = dpy->ThreadList;
+
+ while (thread) {
+ if (thread == current_thread) {
+ if (_eglDisplaySupportsApi(dpy, api))
+ return true;
+ }
+
+ thread = thread->Next;
+ }
+
+ dpy = dpy->Next;
+ }
+
+ return false;
+}
+
+
/**
** EGL 1.2
**/
@@ -1211,6 +1266,16 @@ eglGetError(void)
* eglWaitNative()
* See section 3.7 "Rendering Context" in the EGL specification for details.
*/
+
+ /**
+ * Section 3.7 (Rendering Contexts) of the EGL 1.5 spec says:
+ *
+ * "api must specify one of the supported client APIs, either
+ * EGL_OPENGL_API, EGL_OPENGL_ES_API, or EGL_OPENVG_API... If api
+ * is not one of the values specified above, or if the client API
+ * specified by api is not supported by the implementation, an
+ * EGL_BAD_PARAMETER error is generated."
+ */
EGLBoolean EGLAPIENTRY
eglBindAPI(EGLenum api)
{