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authorChia-I Wu <[email protected]>2010-05-31 11:47:58 +0800
committerChia-I Wu <[email protected]>2010-05-31 13:27:41 +0800
commit1e6c10f4be9e36cc052a6b47fb2cb1eae60caa00 (patch)
treec9c14d9520bb4fce651652be3dba76342df46817 /src/egl/main/SConscript
parent0d820fc203e06d5264430de7262d2c35a8ff1e75 (diff)
egl: Use SConscript for Windows build.
Fix several portability issues and add SConscript for Windows build.
Diffstat (limited to 'src/egl/main/SConscript')
-rw-r--r--src/egl/main/SConscript49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/egl/main/SConscript b/src/egl/main/SConscript
new file mode 100644
index 00000000000..f3fe9966b3e
--- /dev/null
+++ b/src/egl/main/SConscript
@@ -0,0 +1,49 @@
+#######################################################################
+# SConscript for EGL
+
+
+Import('*')
+
+if env['platform'] != 'winddk':
+
+ env = env.Clone()
+
+ env.Append(CPPDEFINES = [
+ '_EGL_DEFAULT_DISPLAY=\\"gdi\\"',
+ '_EGL_DRIVER_SEARCH_DIR=\\"\\"',
+ '_EGL_PLATFORM_WINDOWS',
+ 'KHRONOS_DLL_EXPORTS',
+ ])
+
+ env.Append(CPPPATH = [
+ '#/include',
+ ])
+
+ egl_sources = [
+ 'eglapi.c',
+ 'eglconfig.c',
+ 'eglconfigutil.c',
+ 'eglcontext.c',
+ 'eglcurrent.c',
+ 'egldisplay.c',
+ 'egldriver.c',
+ 'eglglobals.c',
+ 'eglimage.c',
+ 'egllog.c',
+ 'eglmisc.c',
+ 'eglmode.c',
+ 'eglscreen.c',
+ 'eglstring.c',
+ 'eglsurface.c',
+ ]
+
+ egl = env.SharedLibrary(
+ target = 'libEGL',
+ source = egl_sources,
+ )
+
+ env.InstallSharedLibrary(egl, version=(1, 4, 0))
+
+ egl = [env.FindIxes(egl, 'LIBPREFIX', 'LIBSUFFIX')]
+
+ Export('egl')