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authorLucas Stach <[email protected]>2017-10-12 16:07:47 +0200
committerChristian Gmeiner <[email protected]>2017-10-14 16:39:46 +0200
commit34360ac6eddd44f20aae2a382fc4c7a77f9096ba (patch)
tree9370c43fda465277a90ff63428730ce4aaa2bd6f /src/egl/generate
parent0c1aecf177bbabff16aaef301483f689e8b850bb (diff)
etnaviv: skip unused vertex attributes when assigning VS inputs
When not all of the vertex attributes are actually used in the shader, we end up with some inputs without an assigned reg. Those are marked as invalid and must be skipped when assigning the inputs, as those would overwrite other valid inputs otherwise. Fixes piglit drawpixels and a bunch of other tests using the st_draw path. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
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