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authorEmil Velikov <[email protected]>2016-11-28 18:25:18 +0000
committerEmil Velikov <[email protected]>2017-01-18 16:01:14 +0000
commitbfd63143502ff03ceae903f959a6f41666b849bc (patch)
treedf6399ee1a64dd034f450b7380f5fa9dd212bdb5 /src/egl/egl-symbols-check
parent3ecd6c6abdf16b3639ee741dde234c85747dcaf2 (diff)
egl/wayland: use the destroy_window_callback for swrast
As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface attached to already destroyed Wayland window we'll get a segfault. v2: set the correct callback alongside the window->private. (Dan) Cc: Daniel Stone <[email protected]> Cc: "12.0 13.0" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
Diffstat (limited to 'src/egl/egl-symbols-check')
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