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authorEmil Velikov <[email protected]>2016-08-25 12:15:13 +0100
committerEmil Velikov <[email protected]>2016-08-30 14:50:10 +0100
commit03eaa6c5969d3eb87112d96a0e33b4eb46bf9f5a (patch)
tree040ee35373313efd8db796aca0c0daecc268f1d4 /src/egl/drivers
parent4472b6e46985d0e80bdcf385f9dde542daeb5c55 (diff)
egl/dri2: check if the EGL API is valid before adding it to ClientAPIs
In the rather unlikely case that the API is considered invalid, don't add it to the (supported) ClientAPIs bitmask. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]> --- Strictly speaking we only need this in the Android case for OpenGL. Adding it everywhere doesn't hurt us since the compiler will const propagate and optimise/remove these.
Diffstat (limited to 'src/egl/drivers')
-rw-r--r--src/egl/drivers/dri2/egl_dri2.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index e854903a6f1..19f54dec660 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -593,13 +593,13 @@ dri2_setup_screen(_EGLDisplay *disp)
}
disp->ClientAPIs = 0;
- if (api_mask & (1 <<__DRI_API_OPENGL))
+ if ((api_mask & (1 <<__DRI_API_OPENGL)) && _eglIsApiValid(EGL_OPENGL_API))
disp->ClientAPIs |= EGL_OPENGL_BIT;
- if (api_mask & (1 <<__DRI_API_GLES))
+ if ((api_mask & (1 << __DRI_API_GLES)) && _eglIsApiValid(EGL_OPENGL_ES_API))
disp->ClientAPIs |= EGL_OPENGL_ES_BIT;
- if (api_mask & (1 << __DRI_API_GLES2))
+ if ((api_mask & (1 << __DRI_API_GLES2)) && _eglIsApiValid(EGL_OPENGL_ES_API))
disp->ClientAPIs |= EGL_OPENGL_ES2_BIT;
- if (api_mask & (1 << __DRI_API_GLES3))
+ if ((api_mask & (1 << __DRI_API_GLES3)) && _eglIsApiValid(EGL_OPENGL_ES_API))
disp->ClientAPIs |= EGL_OPENGL_ES3_BIT_KHR;
assert(dri2_dpy->image_driver || dri2_dpy->dri2 || dri2_dpy->swrast);