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authorNeil Roberts <[email protected]>2015-06-16 13:53:40 +0100
committerNeil Roberts <[email protected]>2015-06-26 17:02:22 +0100
commit3cf90bb183c7f403ded4c069a78eae1fd71f8eab (patch)
tree0811a134681f8c7515b8d7ac6f4167ba4a5b9f3a /src/egl/drivers
parent404a90b82786080564fe32716f83ce055b9a934f (diff)
i965/skl: Fix aligning mt->total_width to the block size
brw_miptree_layout_2d tries to ensure that mt->total_width is a multiple of the compressed block size, presumably because it wouldn't be possible to make an image that has a fraction of a block. However it was doing this by aligning mt->total_width to align_w. Previously align_w has been used as a shortcut for getting the block width because before Gen9 the block width was always equal to the alignment. Commit 4ab8d59a2 tried to fix these cases to use the block width instead of the alignment but it missed this case. I think in practice this probably won't make any difference because the buffer for the texture will be allocated to be large enough to contain the entire pitch and libdrm aligns the pitch to the tile width anyway. However I think the patch is worth having to make the intention clearer. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
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