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authorAdam Jackson <[email protected]>2017-08-28 11:23:58 -0400
committerAdam Jackson <[email protected]>2017-10-05 13:43:34 -0400
commitb174a1ae720cb404738cd57c431f5769d677957d (patch)
treea8dc8f91976382a93d387cc1d8247cdbf0a1b9c5 /src/egl/drivers/haiku/egl_haiku.cpp
parent15e208c4ccdd94582a459d0066b587f91caf270c (diff)
egl: Simplify the "driver" interface
"Driver" isn't a great word for what this layer is, it's effectively a build-time choice about what OS you're targeting. Despite that both of the extant backends totally ignore the display argument, the old code would only set up the backend relative to a display. That causes problems! One problem is it means eglGetProcAddress can generate X or Wayland protocol when it tries to connect to a default display so it can call into the backend, which is, you know, completely bonkers. Any other EGL API that doesn't reference a display, like EGL_EXT_device_query, would have the same issue. Fortunately this is a problem that can be solved with the delete key. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
Diffstat (limited to 'src/egl/drivers/haiku/egl_haiku.cpp')
-rw-r--r--src/egl/drivers/haiku/egl_haiku.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/egl/drivers/haiku/egl_haiku.cpp b/src/egl/drivers/haiku/egl_haiku.cpp
index 10f3abc070a..c17198d6dd8 100644
--- a/src/egl/drivers/haiku/egl_haiku.cpp
+++ b/src/egl/drivers/haiku/egl_haiku.cpp
@@ -322,7 +322,7 @@ haiku_unload(_EGLDriver* drv)
*/
extern "C"
_EGLDriver*
-_eglBuiltInDriverHaiku(const char *args)
+_eglBuiltInDriver(void)
{
CALLED();